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    975 result(s) matching "", (0.02 seconds)
    WolandW HASP Error

    @lundmk

    Please open a support ticket using the link in my signature if you haven't already.

    Best wishes,

    Woland

    Troubleshooting and Bug Reports
    •
    WolandW [LOGGED] Warning about pjlink

    @anjapowell

    Please send in a support ticket using the link in my signature if you don't have one in already.

    As a fallback, you can also try @Juriaan's homemade User Actors for PJLink that predate the native PJLink plugin. You can find instructions on this thread (just ignore the parts that mention the new PJLink plugin, as that's the one you're already using), and I believe this is the download link from that thread: https://community.troikatronix.com/assets/uploads/files/1527701581637-pjlink-examples.izz

    Best wishes,

    Woland

    Troubleshooting and Bug Reports
    •
    WolandW [ANSWERED] Duplicating connections

    These might also be helpful tips:

    Gif: https://recordit.co/zvvJUfCprm



    Gif: https://recordit.co/yls3e0cQzq



    Gif: https://recordit.co/N3wfCMvWZM



    Gif: https://recordit.co/8UP74ldCFm



    Gif: https://recordit.co/c4Spdqgzwq



    Here's the file I used for these screenshots and gifs: linking-examples-2024-01-26-3.2.6.izz

    Best wishes,

    Woland

    How To... ?
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    F [ANSWERED] Duplicating connections

    if you hold the shift key you can hook up the same wire to multiple inputs

    How To... ?
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    J [ANSWERED] Duplicating connections

    Is there a way of duplicating connections with a hotkey. For example I have 9 user actors which i would like to connect to an input. Rather that tracing my way across a bunch of angles from the source, can I just hit a hotkey and duplicate this connection to the same input over the 9 actors? Here is an image to illustrate. I would like to be able to take that active connection and just plug it in to all the other actors' "ISADORA PORT" inputs.

    How To... ?
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    J [ANSWERED] JSON Parser Beta and next version

    I have a quick question about the JSON Parser. I know that it is beta and another version in the works. If I make patches using the current JSON parser, will I need to update everything when the new version comes out or will the current actors be replaced by the new one automatically when the update happens? 

    I am trying to decide if I should use javascript for everything or if I can work with the native actor.

    Troubleshooting and Bug Reports
    •
    WolandW Setting OpenNI Kinect range threshold

    @nic

    I haven't worked with the Azure so I can't speak to that.

    Troubleshooting and Bug Reports
    •
    WolandW [ANSWERED] Not repeat a random video

    @video-architect said:

    It seems that if the last 'card' played is the same as the first 'card played after a "shuffle" then the shuffle actor returns the same value twice, the movie is not triggered to start again and the 'loop' stalls. I have found a work around with a comparator actor, but there are other instances where it would be useful to have more control over the behaviour of the Movie player actor. Is this possible.

     Try this 

    How To... ?
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    V [ANSWERED] Not repeat a random video

    @skulpture Having found this thread, I have created an actor that will shuffle the video's [theoretically] infinitely. And I am currently using it for a show Murten Licht Festival (CH) with much success. But there is a behaviour of the movie player that seems to upset the process. 

    It seems that if the last 'card' played is the same as the first 'card played after a "shuffle" then the shuffle actor returns the same value twice, the movie is not triggered to start again and the 'loop' stalls. I have found a work around with a comparator actor, but there are other instances where it would be useful to have more control over the behaviour of the Movie player actor. Is this possible.

    How To... ?
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    N [ANSWERED] Azure anyone?

    hi all, 

    any news on Isadora support for Azure sensor?

    I know it was talked about in 2017.

    thanks

    Nic

    Hardware
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