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    Sprite actor

    Troubleshooting and Bug Reports
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    • camilozkC
      camilozk
      last edited by

      so. I am running 96 3D projectors each projecting an picture. each macro that contains the behaviour looks like in the attachment.

      then, I am using motion blur and HSL adjust affecting all 96 3D projectors.
      my target fps is 25fps and my real fps goes between 24.8 and 25fps
      🙂
      pretty neat

      a6a2f3-untitled-1.jpg

      i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
      i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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      • DusXD
        DusX Tech Staff
        last edited by

        Looks very interesting. I'm glad it's working out well for you.

        Troikatronix Technical Support

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        • crystalhorizonC
          crystalhorizon Beta Platinum
          last edited by

          Very interesting

          Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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          • T
            tadakan
            last edited by

            I'm intrigued, would you be willing to post a short video of this in action?

            OSX 10.11.6 on 15" rMBP from Oct. 2014. 2.5ghz i7 16gb ram.

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            • camilozkC
              camilozk
              last edited by

              Very willing, but I am away from this possibility until april. I will do it then!

              i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
              i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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              • dbengaliD
                dbengali
                last edited by

                Just curious if the Sprite actor will eventually return in GPU form with the same functionality as it used to have, or if we will need to get used to other methods?

                I find Sprite very useful in that it (a) plays input at natural size rather than scaled to the stage, and in that (b) I can have global projector settings stored in a user actor, to apply to a whole show, but still steer content around within that calibration on a scene-by-scene basis, without needing many instances of projectors that become impossible to globally adjust if focus needs to be fixed.
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                • MichelM
                  Michel Izzy Guru
                  last edited by

                  @dbengali

                  As far as I know not in the next version 2.2. But the plan is to get a gpu version sooner or later for all if possible.

                  Best Michel

                  Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                  • dbengaliD
                    dbengali
                    last edited by

                    Thanks Michel, good to know!

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                    • dbiniD
                      dbini
                      last edited by

                      bump<<

                      is there a GPU Sprite ready yet?

                      John Collingswood
                      taikabox.com
                      2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                      & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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                      • dbiniD
                        dbini
                        last edited by

                        ...actually: ignore me. i think the 3D projector to a Virtual Stage does everything the Sprite used to do, and the PanSpinZoom, and the Spinner, all combined and on GPU. nice.

                        John Collingswood
                        taikabox.com
                        2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                        & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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