Shapes Actor
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Dear @jakeswit,
OK. I think this probably will be solved by the 2.0.4 release which the testing team is looking at now. But I'll send you a mail about this.Best Wishes,Mark -
I will give each this a test ASAP.
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I am not able to reproduce this issue.
Can you tell me what version # you are running? -
Dear Mark and crew!
I have this problem to, coming up after our premiere and now its making a lot of problems in our performance. It seams like it got verse when i added a gaussian blur actor. Its a setup with 4 projectors that projects a sphere. So I really need them...I have a performance again in a hour and its really unstable...I use 2.1All best Sissel -
I don't think we can get to the bottom of this in under an hour, but have you submitted a bug report?
If you could take some screen shots - or send us a test file we will try our best to solve this for you.Thanks. -
Heere comes the patch and crashes ab08a5-crashes-sissel-r-2016-03-02.zip d29f88-its-all-my-fault_prmiere-new.izz
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The only thing I can think of very quickly and off the top of my head is to put a video delay actor after the shape and before the blur; on a setting on 0.5 or less.
it will make the actor think its video and not an image.Sorry if this doesn't work and I know it's late getting to you. -
Super!
I try that for now, and then Let me know if you can see anything of the crash reports -
Hey skulpture!
When I put a video delay on the output becomes black, probably because it goes through a Add alpha mask.... -
I do not know if this can help you, but add alpha channel also exist in FFGL version, by this way you can youse shape actor in gpu mode...some time it's a bit buggy also for me and switching between em some time solve problems. Some time Izzy is not so deterministic..but you know there is a ghost in the shell
(i can tell you many stories about how wilful can be PCs..and Isadora too...;-) ) -
The upcoming 2.2 version release addresses how alpha is handled between vid-gpu, vid-cpu and vid-ci
Its a substantial update with important bug fixes, and MANY new features/actors.