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    Projection Mapping Hardware Advice

    How To... ?
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    • yuriklebY
      yurikleb
      last edited by

      Hi All, I'm new to the world of projection mapping. and working on a project for my Uni.

      We want to create a projection in a 11m wide by 6m high and 40m long tunnel.
      Did some rough experiments which showed 6 projectors should do the job.

      I was wondering what hardware would you recommend?
      What GPU should I go for?
      Two Quadro Cards or something more simple with Matrox TripleHead2Go boxes or similar?

      Projector wise I was thinking about the Optoma GT7760A?
      My budget per projector is 1000$ (6000$ total) max.
      Maybe another 1000$ for the GPUs / Splitters.
      What do you think?

      I don't need perfectly aligned edges (which I understand could be a problem with cheaper projectors) or 8k quality, it will be a one-day event.

      attaching a schematic of my plan.

      Thanks!

      FredF 1 Reply Last reply Reply Quote 0
      • FredF
        Fred @yurikleb
        last edited by

        @yurikleb stick to a single GPU, much less headaches, you may be able to use a 1080ti with 2 MST hubs, or a 1080ti and a datapath to get your 7 outputs. At any rate the quadro gear is aimed at precision 3d, and will have less power for money than a more appropriate GPU.

        For projectors look at rental if it is not a long term project, for 1000 bucks you wont get much of a projector, 3400 lumens is fine in a dark room that is not too big.

        http://www.fredrodrigues.net/
        https://github.com/fred-dev
        OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
        Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

        1 Reply Last reply Reply Quote 1
        • yuriklebY
          yurikleb
          last edited by

          Thank you for the advise!

          Will check rental prices.

          we already have a GTX 1080 (not ti) on our VR testing machine, will try to squeeze as much as possible out of it.

          1 Reply Last reply Reply Quote 0
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