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    Audio Reactive 3D Particles - Example

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    • DusXD
      DusX Tech Staff
      last edited by DusX

      OK, I had some fun last night, putting together an audio reactive design last night.

      This morning I decided to give it away. 

      So you can DOWNLOAD it. ( not a best practices demo.. just me having some fun 🙂

      This is the design rendered to 'Loaded Gun' by Lightning Dust.

      The YouTube video looks really dark, and looses the entire Background 😞

      Troikatronix Technical Support

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      bonemapB 1 Reply Last reply Reply Quote 3
      • bonemapB
        bonemap Izzy Guru @DusX
        last edited by bonemap

        @dusx

        One of my favourite Isadora actors to play with. Your calibration of the particles is fine tuned, beautiful and subtlety confined within the stage bounds. Didn’t you feel the urge to add more extreme dynamic movement? And I love the analogous colour scheme. Thanks for the share.

        Best wishes

        Bonemap

        http://bonemap.com | Australia
        Izzy STD/USB 3.2.6 | + Beta 3.x.x
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
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        A range of deployable older Macs

        DusXD 1 Reply Last reply Reply Quote 2
        • DusXD
          DusX Tech Staff @bonemap
          last edited by Woland

          @bonemap
          I wanted the particles to work with the vocals (it's my sister) ... and I think this worked somewhat. That's why I kept them so controlled.
          Youtube darkened the whole thing enough that you don't see the background layers, which I think fill in the fx nicely.
          but really, making this type of patch is so fun that I could spend hours/days tinkering with it.. creating endless variations.
          The idea of generating the particle input is something I want to play with more.. using the sprite grid idea.
          In this patch I don't feel like I was very successful with that part. Still might be useful to someone.

          Troikatronix Technical Support

          • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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          Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

          1 Reply Last reply Reply Quote 2
          • crystalhorizonC
            crystalhorizon Beta Platinum
            last edited by

            It says Sound Frequency Bands is missing. Wasn´t this included in the Werkstatt build?

            Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

            DusXD 1 Reply Last reply Reply Quote 0
            • DusXD
              DusX Tech Staff @crystalhorizon
              last edited by

              @crystalhorizon
              I believe its in the latest build, and yes we first received it at the Werkstatt.

              Troikatronix Technical Support

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              Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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