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    [ANSWERED] how do i keep a scene active??

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    • dbiniD
      dbini
      last edited by dbini

      hello folks! this is pretty basic Izzy stuff, but I've never needed to do it before:


      i have a preset scene with an OpenNI Tracker running into a Broadcaster.

      the next scene has a listener that injects the vid-gpu from the Kinect through a complex animation, so I trigger this animation using an Activate Scene actor. it works nicely.

      problem is - if i click into the second scene, it deactivates the first one.

      and if i use an Activate Scene actor in the second scene, pointing to the Kinect scene, it re-activates the first scene, therefore resetting the OpenNI Tracker. 

      so, what i would like to do, is keep both scenes active whilst i open the second scene editor, just in case i need to edit anything on the fly. i don't want to have to go into Blind Mode if i can help it.

      any ideas?

      John Collingswood
      taikabox.com
      2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
      & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

      WolandW 3 Replies Last reply Reply Quote 0
      • WolandW
        Woland Tech Staff @dbini
        last edited by Woland

        @dbini

        Check the setup I use in the first few Scenes to keep a background Scene up here: https://community.troikatronix.com/topic/5495/global-projection-mapping-simple-show-template?_=1696861959103

        Basically:

        Scene 1:

        • Enter Scene Trigger --> Activate Scene actor, mode: relative +1 (to activate Scene 2 as your background Scene)
        • Keyboard Watcher --> Jump actor, mode: relative +2 (to hop you over the scene you want to keep active)

        Scene 2: 

        • Background Scene

        Scene 3:

        • From here, you make the rest of your patch and your background Scene, Scene 2, will stay active forever.

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        dbiniD 1 Reply Last reply Reply Quote 0
        • WolandW
          Woland Tech Staff @dbini
          last edited by Woland

          @dbini

          Another option is to have a second Isadora Patch with one Scene that's just the OpenNI Tracker actor and use Broadcasters to get video into your main Isadora patch and OSC Multi Transmit to get Skeleton Data into your main Isadora patch. Then you truly can have both Scenes completely editable if you really want.

          Usually though, I use a background Scene though with that little leapfrog method outlined above, and then I make controls in the Control Panel for tweaking any values I might want to change in the background Scene and for feedback if need be.

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          • WolandW
            Woland Tech Staff @dbini
            last edited by

            @dbini

            I found a few of my other background Scene demo files. I don't have time to go through all of them, but maybe one of them will be a better starting template for you than the others:

            background-audio-activate-deactivate.izz

            background-sound-scene.izz

            background-live-feed-scene.zip

            2021-10-27-3.1.1-background-video-delay-scene.izz

            TroikaTronix Technical Support
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            | Isadora 3.2.6 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

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            • dbiniD
              dbini @Woland
              last edited by

              @woland

              Thanks L, its a simple, but perfect solution.

              John Collingswood
              taikabox.com
              2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
              & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

              WolandW 1 Reply Last reply Reply Quote 1
              • WolandW
                Woland Tech Staff @dbini
                last edited by

                @dbini

                I just remembered Mark also did a Guru Session that covers background Scenes: https://www.youtube.com/watch?v=rq8ZhvK6vSM

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                | Isadora 3.2.6 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

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