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    trouble tracking skeleton, urgent

    Troubleshooting and Bug Reports
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    • E
      Eva
      last edited by

      Hi helpers:)

      I have for two days now had trouble tracking skeletons with my Kinect. I can see the depth map, but it is really hard to get some proper tracking. I am working with 2 dancers and have tried to go through the trouble shooting. I have the Kinect model 1414, but yesterday I added the file from the readme - and I am wondering if this can cause the trouble. Yesterday though I also had troubles. 
      I can see there is bodies in the space but they have no color. I am working with a setup I used before, so I dont really know what this is. Maybe someone can help? I am on a Mac Studio running Rosetta mode. What would btw be useful to share in this situation? test-med-vertical-dance.izz 
      All the best
      Eva

      Eva Esmann Behrens
      Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
      Mac Studio

      dbiniD 1 Reply Last reply Reply Quote 0
      • dbiniD
        dbini @Eva
        last edited by

        @eva
        I am unable to comment on the possibility that using Apple silicone running in Rosetta mode might be effecting your setup, but, on looking quickly through your patch, i have an idea that may help:
        whenever i have used OpenNI tracker in a sequence of scenes, i have run into problems with the OpenNI trying to reset itself every scene. Instead, I run the OpenNI in a background scene and pipe all the values i need out to active scenes using Broadcaster and Listener - that way, the OpenNI only has to initialise once, and the skeleton tracking may be more stable.
        also - you seem to be running OpenNI in Background visible mode, then removing the background with a Chroma Key. You can change the 'Colorize Bodies' input to 'hide background' and remove the Chroma Key to achieve the same results - and this will not rely on your bodies always having the same colour.

        John Collingswood
        taikabox.com
        2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
        & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

        E 1 Reply Last reply Reply Quote 1
        • E
          Eva
          last edited by

          Ok, Thank you, - it makes sense.Equipment wise, Is it right that the Orbec  is a better camera for this. It would definitely make sense to invest, if this is the case. Also just for making silhouettes move in the space in a higher resolution?...

          Eva Esmann Behrens
          Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
          Mac Studio

          DusXD 1 Reply Last reply Reply Quote 0
          • E
            Eva @dbini
            last edited by

            @dbiniIn terms of getting another camera, is there also different versions to be aware of?

            Eva Esmann Behrens
            Labtop: Macbook pro (Retina) 2015, 2,7 GHz,8 GB, MacOS Mojave
            Mac Studio

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            • DusXD
              DusX Tech Staff @Eva
              last edited by

              @eva said:

              Is it right that the Orbec  is a better camera for this

               I wouldn't say its a better camera, in regards to how it works with OpenNI.
              The orbec camera is smaller, newer, and feels more solid (it wasn't made for a game/toy), but the tracking and usage of the camera is very similar.
              I beleive the Orbec and Kinect have similar resolutions. The Kinect V2, does offer improved tracking/resolution due using a different technology than the others.

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