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    [ANSWERED] Waterfall (particles) simulation

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    • RILR
      RIL
      last edited by Woland

      Hello everyone ! I am working with particle systems and I cannot generate a descending cascade effect, since I do not see the possibility of generating particles on the ENTIRE X axis simultaneously. Any suggestions?

      My idea after achieving this is (through motion tracking) that the audience can interact in some way with that waterfall (particle-waterfall).

      Something like this 


      Thanks a lot!
      Best,
      Maxi-RIL

      Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
      page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
      MacBook Pro 2015 High Sierra. Isadora 3.2

      bonemapB 2 Replies Last reply Reply Quote 0
      • dbiniD
        dbini
        last edited by

        There is actually a way to generate particles across the whole x axis simultaneously by using the Video Gen input. if you use a Shapes actor to generate a line across the top of the screen and convert this to CPU, you can send this to Video Gen. Change the vertical resolution of the VG to something really low. Its a bit less predictable than generating particles by location, but should work. the video input needs to be something that is constantly moving, so i cheat this by vibrating the shape using a Wave Generator.

        John Collingswood
        taikabox.com
        2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
        & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

        RILR 2 Replies Last reply Reply Quote 2
        • RILR
          RIL @dbini
          last edited by

          @dbini oh what a great news you gave me !

          So you say I must use the GPU to CPU converter at the shape's video output? Or I missunderstang?

          Thanks a lot !

          Best,

          Maxi 

          Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
          page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
          MacBook Pro 2015 High Sierra. Isadora 3.2

          1 Reply Last reply Reply Quote 0
          • RILR
            RIL @dbini
            last edited by

            @dbini If you can point me in the right direction. Im doing something wrong. At times something happens but it's not right. I don't know how to use Shapes properly (among other things haha)

            Thank you !
            Maxi

            Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
            page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
            MacBook Pro 2015 High Sierra. Isadora 3.2

            dbiniD 1 Reply Last reply Reply Quote 0
            • dbiniD
              dbini @RIL
              last edited by

              @ril

              that patch is looking OK. i think it would help if you increase the Particle Count to something like 10,000. the VG system generates a lot of particles and, if yours have a lifespan on 11 seconds, it will soon reach its limit at 333.
              also - i thought it might be good to use a more varied video input instead of Shapes. maybe it would look better with a line of text that is constantly changing - this might give you a more organic stream of particles.

              John Collingswood
              taikabox.com
              2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
              & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

              1 Reply Last reply Reply Quote 2
              • bonemapB
                bonemap Izzy Guru @RIL
                last edited by

                @ril

                Hi,

                Love where this thread is going. Here is a demonstration patch that shows a method of live particle interaction using 'Gravity Field' parameters. It isn't optical flow but it mimics the effect demonstrated in the TD video. I have used a couple of shape actors here, but also tried it with iKeleton OSC input and it worked great with human body tracking driving the shapes.

                interactive_particles.zip

                Best Wishes

                Russell

                http://bonemap.com | Australia
                Izzy STD/USB 3.2.6 | + Beta 3.x.x
                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                A range of deployable older Macs

                RILR 1 Reply Last reply Reply Quote 6
                • RILR
                  RIL @bonemap
                  last edited by RIL

                  @bonemap It looks incredible ! thank you

                  I see that you used the 3DModel actor, instead of the 3D particles like I was doing
                  Now the question would be how to replace those shapes with human interaction? to reach the same visual result.

                  ps: at least on my computer the 2 shapes with the Path macro bring the Load level to 80 percent
                  Best,
                  Maxi-RIL

                  Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                  page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                  MacBook Pro 2015 High Sierra. Isadora 3.2

                  bonemapB 1 Reply Last reply Reply Quote 1
                  • bonemapB
                    bonemap Izzy Guru @RIL
                    last edited by bonemap

                    @ril

                    Hi,

                    I would have to say that using Isadora particles in general requires a lot of cpu processing power. It is not the Shapes and Circular Path that is creating load - it is the particle system and the real-time interactivity computation. On my machine the load is under 40% but I would say it is still high. You can reduce the load by reducing the number of particles and reducing the rate of the top pulse generator. Many of my patches that include particles are carefully managed as they can quickly load the cpu. There may also be memory leaks and bugs in these old Isadora modules (that are arguably due for an update).

                    The other question you have about human body tracking is something you can tackle from several angles. However, I would be developing the body tracking and then bringing it to the particle system. For example, I believe skeleton tracking is well documented for Isadora. I used the iKeleton OSC iPhone app wrist parameter stream to move the Shapes actor in my interactive particles patch using my hands. The wrist OSC x and y data is connected to the horizontal and vertical position inputs of the shape actor and then calibrated using Limit-Scale Value modules.

                    You can try connecting a live stream of your performer directly to the Gravity Field video input of the 3D Model Particles actor it has a Threshold calibration parameter there as well. However, if your computer is already showing a high load with my simple patch it is only going to get worse asking it to compute even more.

                    Best wishes

                    Russell

                    http://bonemap.com | Australia
                    Izzy STD/USB 3.2.6 | + Beta 3.x.x
                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                    Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                    A range of deployable older Macs

                    RILR 1 Reply Last reply Reply Quote 1
                    • RILR
                      RIL @bonemap
                      last edited by RIL

                      @bonemap thanks bonemap!

                      I did a quick test and the Video in Watcher turned out to be more efficient than the 2 shape actors (with the Threshold almost at 100 %)
                      What I don't quite understand is that "grid" of square points that appears if I increase GFh and GFv. I understand that it is the resolution of the GF of the video input but what I still don't understand why they are seen

                      ps: Other important variables: lighting and distance of the object/body with respect to the camera and amount of threshold

                      Best,

                      Maxi

                      Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                      page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                      MacBook Pro 2015 High Sierra. Isadora 3.2

                      bonemapB 1 Reply Last reply Reply Quote 0
                      • bonemapB
                        bonemap Izzy Guru @RIL
                        last edited by bonemap

                        @ril said:

                        You are right about the efficiency of the Video in Watcher. This is an excellent option for live-stream video interactivity. Thanks for trying it out. One reason it works so well is that the settings I have used for the gravity field parameters are set so low in terms of resolution. This is great to remember for future project development!

                        I understand that it is the resolution of the GF of the video input but what I still don't understand why they are seen

                         There is a parameter to hide the dots 'gf visualize' can be toggled on/off. The important purpose of this is so that you can accurately calibrate the simulation to the input video using the 'gf scale h', 'gf scale v', 'gf res v' and 'gf res h'. In my example, it was critical to see the gravity field dots align with the shape actors' input video (and I had forgotten to toggle off the parameter before posting the patch).

                        It's great that you are progressing with the gravity field video input. Please post some discussion of how you arrive at an outcome.

                        Best wishes

                        Russell

                        http://bonemap.com | Australia
                        Izzy STD/USB 3.2.6 | + Beta 3.x.x
                        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                        Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                        A range of deployable older Macs

                        RILR 1 Reply Last reply Reply Quote 1
                        • RILR
                          RIL @bonemap
                          last edited by

                          @bonemap

                          I did a second quick test using Mark Coniglio's video of the hand with a black background and your patch works incredible!

                          What you would have to think about/achieve is in an installation situation how to track bodies efficiently without having black backgrounds and defined shiny objects like in Mark's video. With that we can acomplish to start developing immersive situations with Isadora!! 

                          Best, Maxi-RIL

                          Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                          page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                          MacBook Pro 2015 High Sierra. Isadora 3.2

                          bonemapB 1 Reply Last reply Reply Quote 1
                          • bonemapB
                            bonemap Izzy Guru @RIL
                            last edited by

                            @ril

                            Previously, I have used several methods for isolating performers. A depth camera (Kinect etc.) video feed because this isolates the human figure by calibrating a depth plane/distance, i.e. OpenNi. However, you can also use the 'Difference' video actor to isolate just the moving elements of a live video input. There are also thermal Imaging cameras (I have an old flir sr6).

                            Best Wishes

                            Russell

                            http://bonemap.com | Australia
                            Izzy STD/USB 3.2.6 | + Beta 3.x.x
                            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                            Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                            A range of deployable older Macs

                            RILR 1 Reply Last reply Reply Quote 1
                            • RILR
                              RIL @bonemap
                              last edited by

                              @bonemap the Difference Actor made the "difference" ..works great !

                              ps: How do I insert the video right here so you can see it?

                              Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                              page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                              MacBook Pro 2015 High Sierra. Isadora 3.2

                              bonemapB 1 Reply Last reply Reply Quote 0
                              • bonemapB
                                bonemap Izzy Guru @RIL
                                last edited by bonemap

                                @ril

                                Great to hear what a difference makes!

                                If you want to share a video you can try one of the following:

                                Upload to YouTube or Vimeo, and then paste the link here.

                                Take a screen grab with a gif-making tool like Giphy Capture and drop the .gif file into the forum thread (if you do this, you will need to keep the .gif file to under 3 mb, or it will not upload)

                                Best wishes,

                                Russell

                                http://bonemap.com | Australia
                                Izzy STD/USB 3.2.6 | + Beta 3.x.x
                                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                                Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                                A range of deployable older Macs

                                RILR 1 Reply Last reply Reply Quote 1
                                • RILR
                                  RIL @bonemap
                                  last edited by RIL

                                  .              

                                  Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                                  page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                                  MacBook Pro 2015 High Sierra. Isadora 3.2

                                  1 Reply Last reply Reply Quote 0
                                  • bonemapB
                                    bonemap Izzy Guru @RIL
                                    last edited by bonemap

                                    @ril

                                    Best Wishes

                                    Russell

                                    http://bonemap.com | Australia
                                    Izzy STD/USB 3.2.6 | + Beta 3.x.x
                                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                                    Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                                    A range of deployable older Macs

                                    RILR 1 Reply Last reply Reply Quote 2
                                    • RILR
                                      RIL @bonemap
                                      last edited by

                                      @bonemap wow !!! Looks amazing

                                      Thanks for shearing. Best

                                      Maxi RIL

                                      Red Isadora Latina | redisadoralatina.blogspot.com | redisadoralatina@gmail.com
                                      page facebook.com/Red-Isadora-Latina-1319037108171197/ | Group https://www.facebook.com/groups/315960249155308/
                                      MacBook Pro 2015 High Sierra. Isadora 3.2

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