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    Luminance control actor

    Troubleshooting and Bug Reports
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    • SkulptureS
      Skulpture Izzy Guru
      last edited by

      What is wrong with the normal Luminance Key Actor? Is this what you mean? d9a061-screen-shot-2013-01-26-at-10.15.29.png

      Graham Thorne | www.grahamthorne.co.uk
      RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
      RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
      RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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      • camilozkC
        camilozk
        last edited by

        skulpture.

        before everything I want to excuse myself, since I pledge ignorance. it is very probable that what I want is very easy to get.
        the luminance control in the hsl adjust actor, is a sort of opacity control, which allows you either to see or not to see the video string you are processing.
        I have tried to do this with the luminance key, mixing it with "nothing" (which would be black) but I see much more complex results. 
        am I doing something wrong?
        thanks!

        i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
        i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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        • keftapartyK
          keftaparty
          last edited by

          Hi,

          Did you played with the video fader actor and with the intensity input of the projector ?
          Best
          Mehdi

          ...
          Mehdi Toutain-Lopez
          www.toutain-lopez.com

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          • SkulptureS
            Skulpture Izzy Guru
            last edited by

            Don't apologise we run a very open forum here. Even the pros ask basic questions now and again 😉 It sounds like good old Mehdi has answered your question, let us know how toy get on. Often a screen shot of your patch helps us figure out what you trying to achieve.

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
            RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
            RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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            • keftapartyK
              keftaparty
              last edited by

              And note that if you do your "fade" with the intensity input of the projector, it will be openGL ( so GPU ) based, so the best performance solution.

              ...
              Mehdi Toutain-Lopez
              www.toutain-lopez.com

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              • markM
                mark
                last edited by

                There is also the Contrast Adjust actor. But try keftparty's idea first.

                Best Wishes,
                Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                • camilozkC
                  camilozk
                  last edited by

                  hi!

                  thanks everybody. its a beautifull forum.
                  contrast adjust is not what I need. I have already been using it for other porpouses anyway. thanks mark!
                  video fader actor is perfect. 
                  skulpture, thanks too!
                  leo.-
                  I am anxiously waiting core video upgrade for windows!

                  i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                  i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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                  • dbengaliD
                    dbengali
                    last edited by

                    Is the operation in the Luminance portion of the HSL actor identical to adjusting one of the parameters of the Contrast Actor (out max)?  I'm wondering about also the situation where one increases Luminance above 100, making bright values brighter.

                    Is there any relation between luminance in the HSL actor, and the definition of luminance that includes perceptually weighted values for R, G, and B?
                    I am partly asking in order to determine how to accurately reproduce the look of increased brightness applied by HSL in an After Effects or Photoshop edit for those situations where one needs to improve performance of a scene by "burning in" the adjustments to the content once they are set.
                    best,
                    David
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                    • keftapartyK
                      keftaparty
                      last edited by

                      Hi David,

                      The hsl adjust actor is pretty heavy in terms of cpu process.
                      The result that you describe makes me thinking that you can maybe get it by sending your signal to two ( or more ) projectors, setted on additive blend mode ( see screenshot ).

                      Using the projector, your "effect" is done on the GPU.
                      Best
                      Mehdi

                      f36e9c-screenshot-isadora-2-layers-additive.jpg

                      ...
                      Mehdi Toutain-Lopez
                      www.toutain-lopez.com

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                      • dbengaliD
                        dbengali
                        last edited by

                        Thanks Mehdi,

                        This multiple projectors solution is in fact something that I do a lot to get that effect.  
                        I recently found, however, that I wanted to recreate not just a luminance adjustment, but saturation and hue shift as well, in pre-rendered video.   Levels adjustments seem to get close to the behavior of Izzy HSL luminance adjust, but I'm wondering what the actual operation is to get it exactly 🙂
                        This is also partly a question of just curiosity about how the luminance adjust is defined in HSL adjust.
                        best,
                        David
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