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    GLSL in Isadora is possible, here is how

    How To... ?
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    • SkulptureS
      Skulpture Izzy Guru
      last edited by

      A bit more info on this would be great. Screen shots perhaps? 🙂

      Graham Thorne | www.grahamthorne.co.uk
      RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
      RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
      RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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      • rainbowR
        rainbow
        last edited by

        thanks for sharing, google…. found everything, nice tool, isadora is not the best app for QC patches, great to have syphon actors now…..

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        • SkulptureS
          Skulpture Izzy Guru
          last edited by

          This method?

          http://destroythingsbeautiful.com/2013/01/10/converting-glsl-shaders-for-use-in-quartz-composer-and-vdmx/

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
          RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
          RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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          • rainbowR
            rainbow
            last edited by

            yes this is the right one

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            • B
              bareimage
              last edited by

              Will post later today, I have a drama with my computer. Need to fix it.

              Yp Skulpture, there is one difference, isadora has it's own size operators and they are different from the other size of shader, so you have expose both. The frame rate was really good, while changing operators, even 1080p footage, but the speed is not as when you start doing stuff to it. So I would suggest to move as much of the post processing to QC as possible, and then just to expose your patches control operators.
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              • rainbowR
                rainbow
                last edited by

                The Core Video plugins differ quite a bit in “style” from the normal Isadora video plugins; notably they refer to the image in pixels instead of Isadora’s normal percentages, which make them a bit more tricky to work with.

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                • rainbowR
                  rainbow
                  last edited by

                  Leading to slow IsadoraCore performance.

                  best...RB
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                  • eightE
                    eight
                    last edited by

                    Wow, came to this forum to file a shader support feature request, just to see this! It would be wonderful if you could post a brief workflow how to set this up. I am especially curious about binding textures (image and audio, shadertoy style -- possible?) from Isadora to those QC shaders.

                    Thanks.
                    --8

                    Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                    Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                    Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                    MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                    • rainbowR
                      rainbow
                      last edited by

                      @eight I can post this patch, for more detail ....

                      [http://destroythingsbeautiful.com/2013/01/10/converting-glsl-shaders-for-use-in-quartz-composer-and-vdmx/](http://destroythingsbeautiful.com/2013/01/10/converting-glsl-shaders-for-use-in-quartz-composer-and-vdmx/)
                      best...

                      d6ff1b-glslshader_heroku.com_e5916.0.zip

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                      • eightE
                        eight
                        last edited by

                        @rainbow Thanks! I was able to get the image into Isadora through syphon. That's the only way to get it there? I would assume in QC patch one could directly publish the image output to make it available through a QC actor in Isadora (when this patch is used as a plugin)? Correct?
                        Thanks.
                        --8

                        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                        • rainbowR
                          rainbow
                          last edited by

                          @eight, Sprite maybe not enabled, tried all kinds of settings, for performance improvement. here is some Isadora ready QC patch, running the patch in QuartzComposer allows live coding and best, no restart to load the new QC plugin.

                          70b26e-glslshader_heroku.com_e5916.0.zip

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