• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum
    • Categories
    • Recent
    • Popular
    • Tags
    • Register
    • Login

    3D fluids using Isadora

    How To... ?
    2
    3
    1.3k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • E
      Elhem
      last edited by

      • I'm currently a PhD student in Paris 8 (Aesthetics, sciences and Art technologies). I would like to know before considering the use of Isadora for my project:
        • If it's possible to create some ''realistic" 3D fluids like water, smoke, sands with Isadora?

        • if it's possible to import 3D fluids animations created with Maya to Isadora? if yes, can we make this content interactive? for example: when somebody wink, the water falls.

        I would like to the thank you very much, in advance, for your answer, that will help me a lot to decide which programs I have to use to realise my project.

        Sincerely

        Elhem

      • [![Michel](http://www.troikatronix.com/troikatronixforum/uploads/userpics/043/nLUZ0SZCLFK8X.jpg)](http://www.troikatronix.com/troikatronixforum/profile/9/Michel "Michel")[Michel](http://www.troikatronix.com/troikatronixforum/profile/9/Michel) November 12
        [@Elhem](http://www.troikatronix.com/troikatronixforum/profile/Elhem) You can't create realistic 3d fluids in Isadora.  You can import .3ds files into Isadora and move them in space also interactive with kinect and other input devices. But what you want to achieve seems only possible with the combination of different software (for example e-motion). I suggest you post this in the forum because hundreds of people can help more than just one.

        Best
        Michel

      1 Reply Last reply Reply Quote 0
      • FredF
        Fred
        last edited by

        Due to the amount of control and power needed to generate these kinds of simulations, no node based software will let you do this. You will have to code the stuff yourself. 3d fluid is particularly hard, 2d fluid is ok, and depending on what you need you may get away with it. Memo Akten has coded a very widely used fluid library that is running in processing, openframeworks and cinder.

        Some info is here
        http://memo.tv/archive/msafluid_for_processing_v1_3
        3D fluid or realistic water simulation generally requires programming image kernels or some equivalent for your platform. Some basic info is here
        http://http.developer.nvidia.com/GPUGems3/gpugems3_ch30.html

        http://www.fredrodrigues.net/
        https://github.com/fred-dev
        OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
        Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

        1 Reply Last reply Reply Quote 0
        • E
          Elhem
          last edited by

          I would like to thank you very much for your answer and for these usefull links. I will read carrefully the content of the second link and come back with some other questions.

          1 Reply Last reply Reply Quote 0
          • First post
            Last post