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    Quad distort?

    How To... ?
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    • primaldivineP
      primaldivine
      last edited by

      Hi Fubbi
      Here is one way... a bit clumsy perhaps but if its all you need, will work on gpu stream.
      See screengrab attached.

      IR Keystone FFGL plugin.
      http://visution.com/new-freeware-ffgl-plug-ins-for-multi-screen-keystone-correction

      If I think of a better way I'll post again.
      Primald

      d225fd-irkeystone-ffgl-plugin.png

      Pro-User Latest Beta - MacBook Pro i7 2.66GHz SSD
      www.jamiegriffiths.com Arctic Canada
      www.chickweedarts.com

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      • CitizenJoeC
        CitizenJoe
        last edited by

        I found them here:

        http://visution.com/new-freeware-ffgl-plug-ins-for-multi-screen-keystone-correction

        Windows users look for the 1.1 version in the comments at the bottom of the page.


        Hugh in Winnipeg - All test machines, Win10 Pro, 64 bit, OS SSD and separate data SSD.

        1. new laptop: Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6
        2. old desktop: Dell T5500 2009, Dual Quad Core Processor E5530, 12 gigs, 2x Radeon 5750... Still works well!
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        • primaldivineP
          primaldivine
          last edited by

          oops that was aan old link. Here is a better one

          http://visution.com/new-freeware-ffgl-plug-ins-for-multi-screen-keystone-correction

          Pro-User Latest Beta - MacBook Pro i7 2.66GHz SSD
          www.jamiegriffiths.com Arctic Canada
          www.chickweedarts.com

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          • fubbiF
            fubbi
            last edited by

            thanks!

            There is a lot of stacking of cameras, kinects and projectors going on these days. Would you agree that keystoning an image is a fundamental function and deserves to go on the feature request list? 
            F

            Mac M2 Ultra, 64gb — Berlin

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            • FredF
              Fred
              last edited by

              Here is a GLSL based QTZ patch it uses a vertex shader to do the warp.

              http://vdmx.memo.tv/files/vdmx/msa_Quad%20Warp.qtz.zip
              In terms of stacking cameras and projectors a warp is far from sufficient especially when dealing with depth. Take a look at some of the camera projector calibration work- it all revolves around calculating camera and projector intrinsics and extrinsic and then creating a a GL matrix to warp the image- it does a lot more than a quad warp it takes care of lens distortion and if a depth camera is used it can calculate depth offsets for projection. If you just use a quad warp for this you will never have good tracking or matching- ie you will spend ages matching up the warp for one point and then it is off for others.
              A comprehensive calibration toolkit would be amazing and there are a few getting around but nothing very easy to use yet. When there is a simpler system if would be worth investigating porting it to Isadora. I think interactive projection mapping is something many izzy users would be interested in- but it would have to be a good solution.

              http://www.fredrodrigues.net/
              https://github.com/fred-dev
              OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
              Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
              Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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              • fubbiF
                fubbi
                last edited by

                @fred thanks

                there are quite a few tools using open frameworks and a checkerboard pattern. we need something like that for isadora. there is probably no way getting around walking the stage and setting calibration points.
                my crude version is overlaying the incoming image on the projection and zooming/panning, but its very rough. the keystoning will help a lot I hope.

                Mac M2 Ultra, 64gb — Berlin

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                • ioioI
                  ioio
                  last edited by

                  You can use FFGLPlugin of Resolume with isadora they use GPU and work well.
                  Just install resolume and copy the VFX plugins files of resolume to your freeframe folder.
                  You have a keystone, a keystone Crop and a Keystone Mask.
                  It works on PC, haven't tried with a Mac, but could work also.

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                  • ioioI
                    ioio
                    last edited by

                    and a Crop,..in fact a lot of resolume plugin works.

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                    • FredF
                      Fred
                      last edited by

                      @fubbi

                      I have a pretty good system I have used a few times in OF. The calibration routine is pretty easy, it needs to happen every time the projector and or camera is moved. You need to use a chessboard pattern but it only takes a few minutes to do- it is largely automated.
                      It is not so much hassle to get this work with syphon in and out- if I get the time and motivation in the coming week ill give it a go and make up a corresponding Isadora patch.

                      http://www.fredrodrigues.net/
                      https://github.com/fred-dev
                      OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
                      Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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                      • fubbiF
                        fubbi
                        last edited by

                        @Fred sweet!

                        Mac M2 Ultra, 64gb — Berlin

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