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    3D objects in Isadora

    How To... ?
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    • crystalhorizonC
      crystalhorizon Beta Platinum
      last edited by

      Very inspiring! Thanx for sharing your research!

      Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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      • SkulptureS
        Skulpture Izzy Guru
        last edited by

        +1 very inspiring stuff.

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
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        • S
          sommerdi
          last edited by

          @ bonemap

          I try to follow your discription above .... but i am loosing the 3ds object material info from Blender and i wasn't able to colorized the object by the '3D Light Orientation' actor ...
          In case i use one 3ds object found in the web, every thing is ok. I try different blender render engine, no different ...The objects look fine  at re-import to Blender.  I am using Blender 2.76.  Do you have an idea to solve this topic?

          Any hint are more than welcome ....

          Diether

          OSX 10.13.6 / MBP 15 (late 2013) 2,6 GHz i7 , NVIDIA GeForce GT 750M 2048 MB / IZZY 3.0.7
          OSX 11.6 / MBP 16 2.3 GHz i9 32GB / Radeon 5500 8GB
          Motu Ultralite MKIII / BM Intensity USB3
          located in Munich/Germany

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          • bonemapB
            bonemap Izzy Guru
            last edited by

            The '3D renderer' has been replaced by the 'Virtual Stage' in version 2.1 of Isadora. The texture image file name needs to be short as it appears longer names are not supported by Isadora. The 3ds format supports 65000 vertices I have had 3D models of 45000 vertices working well in Isadora 2.2.2
            https://vimeo.com/170840419

            http://bonemap.com | Australia
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            • bonemapB
              bonemap Izzy Guru
              last edited by

              Here is a link to a render of 3D object from Isadora. The 3D Player has been set to 'wireframe', however only about 50% of the model has actually rendered as a wireframe.
              https://vimeo.com/171600234

              http://bonemap.com | Australia
              Izzy STD/USB 3.2.6 | + Beta 3.x.x
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              • DusXD
                DusX Tech Staff
                last edited by

                @bonemap

                I like the effect, but I imagine it was not what was intended.
                Could there be anything unusual about the makeup of the file that would separate the 2 sections?

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                • bonemapB
                  bonemap Izzy Guru
                  last edited by

                  Hi @DusX,

                  I don't know - the effect has only appeared with the 3D model neurons. These models are from the eyewire.org project to map the human brain. It could be something associated with them.
                  Sometimes it is the mistakes and anomalies that lead us in new directions or produce results that are unexpected and ultimately more interesting than those of our initial intentions.
                  cheers,
                  bonemap

                  b8f8c7-screen-shot-2016-06-23-at-8.49.46-am.png

                  http://bonemap.com | Australia
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                  • SkulptureS
                    Skulpture Izzy Guru
                    last edited by

                    Looks amazing!

                    Graham Thorne | www.grahamthorne.co.uk
                    RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
                    RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
                    RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                    • DavidD
                      David @bonemap
                      last edited by

                      @bonemap Hi!! Thanks so Much for this great Topic!! I've experimented with 3d player a while ago and wasn't able to have my video stream or texture cover entirely the 3d object.In the case of a more complex object that is. The texture only covered group meshes like in this video : 

                      The green spots are actually a line actor that reacts to sound frequencies.
                      It only does it on these segments.

                      I did this peice but would llike to go much further

                      or

                      https://goo.gl/iaDhvV
                      The result can be interesting but too obvious and synchronised.

                      Any suggestion?

                      I want to used transparent video files or psd.

                      Thank you and again great post and vimeo profile!!

                      bonemapB 1 Reply Last reply Reply Quote 0
                      • bonemapB
                        bonemap Izzy Guru @David
                        last edited by

                        Hi David,

                        Can you give me a bit more information about your 3D model - It is hard to tell how complex it is? Is it the same model and Isadora patch in both videos?

                        The presentation setting in the second video looks great!  

                        I make an assumption that there are limitations to applying texture with the '3D Player' actor. The more complex the model the more issues arise with rendering surfaces and applying textures.

                        Regards,
                        bonemap

                        http://bonemap.com | Australia
                        Izzy STD/USB 3.2.6 | + Beta 3.x.x
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