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    Please help artist to solve crashes and output issue, (shows is coming, we can't rehearse)

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    • MichelM
      Michel Izzy Guru
      last edited by

      @em_tx

      Your specs are a bit vaque. You are saying you only use 3 players with 3 projectors and no effects?

      What does "gettings such slowdowns" mean in numbers/framerate.

      Best Michel

      Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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      • em_txE
        em_tx
        last edited by

        @Michel

        I am sorry for not being clear. Yes, I meant slowdowns in frame rate. There is a screen capture, what would be the worst scene. It's not a big deal as show is over and I can not understand it. Its more for the future.

        0d08da-screen-shot-2015-10-19-at-23.03.26.png 361172-screen-shot-2015-10-19-at-23.07.46.png

        Dell G5 5587, i7 8750 H @ 2.20, NVMe Intel 512 GB, 2TB HDD, NVidia GTX 1060 6GB, MaxQ, RAM 32GB, Win 10
        Isadora 3

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        • MichelM
          Michel Izzy Guru
          last edited by

          @em_tx

          You are converting from texture to video and from video to CI, this is very inefficient. You are going from the gpu (graphic card) to the cpu and back to the gpu. You will not get good results converting back and forth. As soon as you are using the cpu actors you loose the benefits of the gpu.

          Beside of the above, the bottle neck is not always only the cpu it can also be the graphic card, I see in your first post you only have 2GB of RAM.

          Best Michel

          Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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          • em_txE
            em_tx
            last edited by

            @Michel

            I know its inefficient. I am after raster where dots are turned boxes and basically they create lines from certain perspective if they are small enough. Maybe there is another actor/way for that - I did not figure that out yet.

            There is a pic from top of the stage. Not exactly great, but gives you idea. It looks way better from down there.

            Its not that important as show is over, I just try to understand better so I can actually work better, eventually create according to what I can get out of system.
            I have 2GB VRAM, i7, 16GB Ram, 512 SSD, OS 10.9.5

            d24734-12038670_10153070233230966_5362609451447854338_o.jpg

            Dell G5 5587, i7 8750 H @ 2.20, NVMe Intel 512 GB, 2TB HDD, NVidia GTX 1060 6GB, MaxQ, RAM 32GB, Win 10
            Isadora 3

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            • DusXD
              DusX Tech Staff
              last edited by

              @em_tx

              Michel is right.. the part of the patch where you use a few CPU actors is probably slowing you down.
              If the video is larger than SD it will be to heavy for your CPU to keep up framerates.
              If you can change your setup to stay on the GPU or CI for contrast and desaturate, you will have much better performance.

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              • FredF
                Fred
                last edited by

                Hi, I had a look at the screen capture of your patch and I would agree with all the comments from above. I do see though that not much of the processing you are doing is at all interactive. In the screen shot only pixelate and intensity are manipulated live, the rest just have a setting and process every frame.

                I would take a step back with your workflow, most of the effects you apply just stay the same, rather than try to do this live, do it before. If you use something like davinci resolve (now free minus a few pro features), you will be able to to do amazing, very specific and high quality alterations to the video colours. You would save a lot of power doing things this way (preprocessing and rendering the video). I actually do this every time, use izzy for its live capability and wherever possible replicate that and render it if it does not need to be interactive- make the patch do as little as possible as a general rule. Sure you can try to do everything live but what is the point if there is no need.
                If the aim is to match set conditions you can also do this in the theatre, make the adjustments and then export it. 
                You will find that the results from non real time rendering will be better and have more control that doing them in izzy- especially things like desaturate and contrast adjust. As well as that you can process the image with a lot more accuracy. It will actually make your stuff look better as well as giving your poor laptop a little leg up.
                Realtime interaction and control is what izzy is made for and this is no simple task, save that limited power for things that need it as a function. It is not a cop out to do non real time rendering and it is not Izzys problem either (although some of the things you have done that are far from best practice should maybe come with more warning when you do them).
                If you took away everything that is not reacting live and re-rendered it you may well be able to jump to smooth HD for your show.
                Fred

                http://www.fredrodrigues.net/
                https://github.com/fred-dev
                OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
                Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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                • em_txE
                  em_tx
                  last edited by

                  Hi Fred,

                  thanks a lot. I see. I build up a patch cause I thought to control color, sharpness/contrast and raster in live future .... it seems I have to rethink it completely. Is there any actors which have similar functionality using GPU?

                  Thanks!

                  Dell G5 5587, i7 8750 H @ 2.20, NVMe Intel 512 GB, 2TB HDD, NVidia GTX 1060 6GB, MaxQ, RAM 32GB, Win 10
                  Isadora 3

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                  • jhoepffnerJ
                    jhoepffner
                    last edited by

                    Hello,

                    Also looking at your patch, I see "Texture to Video" and then "Video to Image" actors, that's the worst pipeline you could use, Mark say it often, stay in the same system, preferably gpu, then ci, the gpu but doesn't mix it.

                    Jacques Hoepffner http://hoepffner.info
                    GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
                    MBP 13' i5 2.6 Ghz 16 Go / Intel Iris / macOs 10.11.6 / izzy 2.6.1 + 3.0.3b2
                    MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
                    MSI GS65 i7 3.6 Ghz 32 Go / GTX 1070 8 Go / Windows 10 / Izzy 3.0.3b2

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                    • em_txE
                      em_tx
                      last edited by

                      Hi jhoepffner,
                      I can get that. But how I can get same with staying in same system.... in future things like sharpness, color.... I would like to control live.
                      I understand where its wrong, I just do not know how to....
                      😉
                      Cheers

                      Dell G5 5587, i7 8750 H @ 2.20, NVMe Intel 512 GB, 2TB HDD, NVidia GTX 1060 6GB, MaxQ, RAM 32GB, Win 10
                      Isadora 3

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                      • FredF
                        Fred
                        last edited by

                        In the development roadmap Izzy will have these actors as GPU based in the future. For now, in 2.1, a few more gpu actors have been added. In the meantime keep the things you need interactive and do the rest non real time as I mentioned, as the new gpu actors are added (should be by the end of the year), add these functions to your patch. You may also find there are ffgl plugins that will do the same - for these you need v2 there are a bunch of posts in the forum about ffgl plugins and where to get them.

                        http://www.fredrodrigues.net/
                        https://github.com/fred-dev
                        OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
                        Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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