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    How to have a person move an object that is generated/projected by Isadora

    How To... ?
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    • FredF
      Fred
      last edited by

      And here again a unified coordinate system either normalised or pixel based would make comparative calculation and position in Isadora one million times easier.

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
      OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
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      • SkulptureS
        Skulpture Izzy Guru
        last edited by

        I've found an old patch that @gavspav made for me when talking about this a while ago.

        I can't get it to work but it may be handy for some. 

        d0d4c5-bounce-off.izz

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
        RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
        RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • DusXD
          DusX Tech Staff
          last edited by

          @Fred It's in the feature requests. When you say normalized, what do you mean? I think the precentage measure isadora uses can do the job. It's just knowing which elements are based on stage width vs height that makes calculations difficult. Personally I like the scalability of this method. Using a little care you can make projects that adapt to different displays very easily.

          Troikatronix Technical Support

          • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
          • Isadora Add-ons: https://troikatronix.com/add-ons/
          • My Add-ons: https://troikatronix.com/add-ons/?u=dusx

          Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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          • J
            JetJaguar
            last edited by

            DusX and Skulpture,

            How to track an infrared LED in Isadora?.  I can see an infrared light using Processing and simple open NI tracking IR; it is being picked up by the Kinect.  Cannot figure out how to either see and use the IR LED to be tracked in Isadora and then used as a trigger.  What would that actor configuration look like?  Currently I'm simulating moving particles on the X, Y planes with a Mouse Watcher but would like to replace it with the IR LED as both DusX and Vanakuru suggested.

            Portland, Oregon
            Mac Pro Retina 2013: 2.6 GHz Intel Core i7, 16 GB DDR3 Ram
            iMac 5K: 4 GHz quad-core Intel Core i7, 32 GB DDR3 SDRAM

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            • dbiniD
              dbini
              last edited by

              infrared camera -> video in watcher -> sprite (to calibrate size and positioning) -> eyes -> gives you an x and y for the infrared dot.

              John Collingswood
              taikabox.com
              2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
              & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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              • rainbowR
                rainbow
                last edited by

                Wii remote and OSC, I used years ago, sure it still dose the job.

                best ...
                rainbow
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                • gapworksG
                  gapworks
                  last edited by

                  @rainbow

                  i don´t quite get your concept. 😞 the dancer needs to carry the Wii ?

                  Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                  • rainbowR
                    rainbow
                    last edited by

                    ofcourse you need a IR led as well for the actor/dancer ;))

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                    • J
                      JetJaguar
                      last edited by

                      gapworks-  IR led on the dancer.  Kinect watches the IR led.

                      Thanks dbini!  I will check out.

                      Portland, Oregon
                      Mac Pro Retina 2013: 2.6 GHz Intel Core i7, 16 GB DDR3 Ram
                      iMac 5K: 4 GHz quad-core Intel Core i7, 32 GB DDR3 SDRAM

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                      • MichelM
                        Michel Izzy Guru
                        last edited by

                        @joedrums

                        In the link you see a video where an IR-Pen and a Wii-mote are working together, the Wiimote was about 8 meters (26ft) away the maximum distance I could get to work fine. I usede OSCulator to connect to the Wiimote and sent OSC messages to Isadora.

                        http://www.filmprojekt.ch/theater-installationen/strange-lines/

                        Best Michel

                        Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                        • gapworksG
                          gapworks
                          last edited by

                          @ Michel would a pen this size work ?

                           http://www.amazon.de/SALE-Fordex-Gruppe-WIRELESS-PRESENTER/dp/B00KFEPM6I/ref=sr_1_13?ie=UTF8&qid=1444551077&sr=8-13&keywords=IR+Pen
                          and how do you connect the Wii with the pen. OSCulator and Osc messages is clear as i used it before. 
                          best

                          Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                          • N
                            nick
                            last edited by

                            Even later than previous late to party people -

                            I would approach this by trying to set up sensor/sensors that cover a plane in front of the projection (parallel to the wall where the projection is happening) to detect x y coordinates for anything that breaks the plane.
                            Depending on how many blocks you want, stage size, budget and rigging time you may be able to do it with a series of break beam or distance sensors.
                            If you have serious budget then a laser scanner would be the thing to go for (but test it with expected lighting conditions to see) - cheap 360 laser scanner is http://www.slamtec.com/en-US/rplidar/index
                            You would not need full 360 if the laser is on one side or above, but this was cheaper than anything else last time I looked.

                            MacBook Pro 11.5.2

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                            • rainbowR
                              rainbow
                              last edited by

                              Well done, glade you solved it. 😉

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                              • MichelM
                                Michel Izzy Guru
                                last edited by

                                @gapworks

                                No that pen would not work it uses the IR signal to communicate with the usb ir receiver and that is just for sending commands and it has a laser pointer. You need an IR-Pen that has a bright IR-Light. You don't have to connect the IR-Pen with the Wiimote, the Wiimote has a built in IR-Camera and the camera sees the IR-Light.

                                I have used this IR-Pen the wrong way around, the IR Light was not facing the surface but the Wiimote, I am sure there are cheaper ones around, or you can build your own, there are lots of tutorials online, the trick is to find a very bright IR-LED.

                                Best Michel

                                Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                                • J
                                  JetJaguar
                                  last edited by

                                  Portland, Oregon
                                  Mac Pro Retina 2013: 2.6 GHz Intel Core i7, 16 GB DDR3 Ram
                                  iMac 5K: 4 GHz quad-core Intel Core i7, 32 GB DDR3 SDRAM

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                                  • MichelM
                                    Michel Izzy Guru
                                    last edited by

                                    @joejdrums

                                    You need to use the eyes or eyes++ actor and a blob decoder actor attached to it and something infront of the cameras lens that blocks the visible light so the camera only sees the IR light otherwise it will be difficult to track only the IR-Light.

                                    A not exposed but devoleped 35mm color photofilm is a good and cheap filter to atach to the cameras lens to block most of the visible light.

                                    Best Michel

                                    Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                                    • J
                                      JetJaguar
                                      last edited by

                                      Here is where I'm currently at.

                                      Started with "pushing particles.izz" to have mouse control X/Y movement of particles. 
                                      Then tried to use syphon receiver to bring in my Kinect IR stream from Processing (pushing particles + IR.izz).  As you can tell Skulpture or DusX the second experiment isn't working. I cannot figure out how to tie it into the initial pushing particles patch and have the IR light take the place of the mouse.  
                                      Any pointers would be greatly appreciated.

                                      c29f51-pushing-particles-forum.izz 280df2-pushing-particles-w-ir-forum.izz

                                      Portland, Oregon
                                      Mac Pro Retina 2013: 2.6 GHz Intel Core i7, 16 GB DDR3 Ram
                                      iMac 5K: 4 GHz quad-core Intel Core i7, 32 GB DDR3 SDRAM

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