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    Motion Tracking through Isadora

    How To... ?
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    • Bill CottmanB
      Bill Cottman
      last edited by

      Thank you Marci. It's going to take some time for me get to speed on this but I and thankful for the path you've provided.

      http://www.BillCottman.com : Isadora3.0.8f09 with MBP OS X 10.11.6 in Minneapolis, MN

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      • MaximeM
        Maxime
        last edited by

        @Marci thanks for all this, it's going to take me a while to go through these sketches...

        But It's very close to something I want to do and I feel like it's a really good hint for me.
        I didn't know for that USB3 issue since i'm (now gladly) owning a old MBP with USB2
        thanks again!

        MBP 15" end 2013 / i7 2,3Ghz /NVIDIA GT 750M 2048Mo / 16Go RAM / OS 10.10.3
        Razer Blade 15" 2018 /i7/ GTX1070/ 16Go RAM

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        • chiligoldmanC
          chiligoldman
          last edited by

          Hi Marci.

          Thank you for sharing your tutorial with code examples. It's so informative and is something I've been trying to work out for a while. I'm having some stability issues and sometimes get errors running Processing that sometimes results in a crash. I wonder if it could do with versions. 
          I'm curious as to which Kinect sensor you are using. Do you think that could have anything to do with it? Mine is the first generation.
          Thanks again! I appreciate it.
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          • MarciM
            Marci
            last edited by

            Me? Kinect for xBox360... 1417 model (x2). The only issue with these is if running over USB3 and using multiple feeds as noted above.

            rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
            Warning: autistic - may come across rather blunt and lacking in humour!

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            • gapworksG
              gapworks
              last edited by

              @ Marci

              finally got it working but i can't get it into isadora 😞 Processing does not appear in the syphon receiver. 

              Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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              • gapworksG
                gapworks
                last edited by

                @ skulpture

                finally getting to motion tracking/ kinect... ect. i looked into your tutorials today. I even downloaded Synapse but all i get is a Black Preview Image. Could it be that is it not working in "Yosemite"?
                Or is it the MaxPatch that is missing (also in your tutorial)
                thanks for any further Information
                p.

                Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                • SkulptureS
                  Skulpture Izzy Guru
                  last edited by

                  Hi. Yes this is an old tutorial I'm afraid. I will have another look into it for you as soon as I can.

                  Graham Thorne | www.grahamthorne.co.uk
                  RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
                  RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
                  RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                  • MarciM
                    Marci
                    last edited by

                    "finally got it working but i can't get it into isadora 😞 Processing does not appear in the syphon receiver."

                    Hit CMD-SHIFT-O in processing and it should give you the Examples browser... Expand Contributed Libraries, find the Syphon library's examples, run them and check they show up in Isadora. 

                    rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                    Warning: autistic - may come across rather blunt and lacking in humour!

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                    • gapworksG
                      gapworks
                      last edited by

                      @marci yes the examples do show up!  see attached screenshot.

                      best

                      084b9c-screen-shot-2015-12-14-at-16.52.01.png

                      Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                      • SkulptureS
                        Skulpture Izzy Guru
                        last edited by

                        @gapworks

                        Worked fine for me. I did have to do the 'hands up' pose and then it sprung to life. 

                        55ab83-screen-shot-2015-12-15-at-09.10.31.png

                        Graham Thorne | www.grahamthorne.co.uk
                        RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
                        RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
                        RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                        • gapworksG
                          gapworks
                          last edited by

                          @skulpture yes after moving ( more jumping) in front of the kinect it woke up after all. i even managed to get the skeleton working, but getting to my laptop ( meaning closer to the sensor) it really freaked out 😞 so i might end up using nimate...

                          Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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                          • MarciM
                            Marci
                            last edited by

                            Anything based on SimpleOpenNI (including NIMate) takes an age to initialise skeleton properly unless it can see full height (feet to head) in shot. When you get too close, frequently skeleton legs start to go whappy - skeleton doesn't like it when it can't work out where a limb is, and just makes something up, which often freaks out whatever the Kinect is driving... One of many reasons I avoid using skeleton and prefer depth blobs. Otherwise, you have to add your own checking routines to remove limb markers between your middleware and output, or disable whatever that limb is driving when the coordinates exceed screen / stage / world boundaries or just vanish.

                            rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                            Warning: autistic - may come across rather blunt and lacking in humour!

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