• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum
    • Categories
    • Recent
    • Popular
    • Tags
    • Register
    • Login

    Motion Tracking through Isadora

    How To... ?
    7
    20
    5.4k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • chiligoldmanC
      chiligoldman
      last edited by

      Hi Marci.

      Thank you for sharing your tutorial with code examples. It's so informative and is something I've been trying to work out for a while. I'm having some stability issues and sometimes get errors running Processing that sometimes results in a crash. I wonder if it could do with versions. 
      I'm curious as to which Kinect sensor you are using. Do you think that could have anything to do with it? Mine is the first generation.
      Thanks again! I appreciate it.
      1 Reply Last reply Reply Quote 0
      • MarciM
        Marci
        last edited by

        Me? Kinect for xBox360... 1417 model (x2). The only issue with these is if running over USB3 and using multiple feeds as noted above.

        rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
        Warning: autistic - may come across rather blunt and lacking in humour!

        1 Reply Last reply Reply Quote 0
        • gapworksG
          gapworks
          last edited by

          @ Marci

          finally got it working but i can't get it into isadora 😞 Processing does not appear in the syphon receiver. 

          Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

          1 Reply Last reply Reply Quote 0
          • gapworksG
            gapworks
            last edited by

            @ skulpture

            finally getting to motion tracking/ kinect... ect. i looked into your tutorials today. I even downloaded Synapse but all i get is a Black Preview Image. Could it be that is it not working in "Yosemite"?
            Or is it the MaxPatch that is missing (also in your tutorial)
            thanks for any further Information
            p.

            Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

            1 Reply Last reply Reply Quote 0
            • SkulptureS
              Skulpture Izzy Guru
              last edited by

              Hi. Yes this is an old tutorial I'm afraid. I will have another look into it for you as soon as I can.

              Graham Thorne | www.grahamthorne.co.uk
              RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
              RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
              RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

              1 Reply Last reply Reply Quote 0
              • MarciM
                Marci
                last edited by

                "finally got it working but i can't get it into isadora 😞 Processing does not appear in the syphon receiver."

                Hit CMD-SHIFT-O in processing and it should give you the Examples browser... Expand Contributed Libraries, find the Syphon library's examples, run them and check they show up in Isadora. 

                rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                Warning: autistic - may come across rather blunt and lacking in humour!

                1 Reply Last reply Reply Quote 0
                • gapworksG
                  gapworks
                  last edited by

                  @marci yes the examples do show up!  see attached screenshot.

                  best

                  084b9c-screen-shot-2015-12-14-at-16.52.01.png

                  Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

                  1 Reply Last reply Reply Quote 0
                  • SkulptureS
                    Skulpture Izzy Guru
                    last edited by

                    @gapworks

                    Worked fine for me. I did have to do the 'hands up' pose and then it sprung to life. 

                    55ab83-screen-shot-2015-12-15-at-09.10.31.png

                    Graham Thorne | www.grahamthorne.co.uk
                    RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
                    RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
                    RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

                    1 Reply Last reply Reply Quote 0
                    • gapworksG
                      gapworks
                      last edited by

                      @skulpture yes after moving ( more jumping) in front of the kinect it woke up after all. i even managed to get the skeleton working, but getting to my laptop ( meaning closer to the sensor) it really freaked out 😞 so i might end up using nimate...

                      Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

                      1 Reply Last reply Reply Quote 0
                      • MarciM
                        Marci
                        last edited by

                        Anything based on SimpleOpenNI (including NIMate) takes an age to initialise skeleton properly unless it can see full height (feet to head) in shot. When you get too close, frequently skeleton legs start to go whappy - skeleton doesn't like it when it can't work out where a limb is, and just makes something up, which often freaks out whatever the Kinect is driving... One of many reasons I avoid using skeleton and prefer depth blobs. Otherwise, you have to add your own checking routines to remove limb markers between your middleware and output, or disable whatever that limb is driving when the coordinates exceed screen / stage / world boundaries or just vanish.

                        rMBP 11,3 (mOS 10.13) / rMBP 11,4 (mOS 10.14) / 3x Kinect + Leap / TH2Go
                        Warning: autistic - may come across rather blunt and lacking in humour!

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post