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    Sprite actor

    Troubleshooting and Bug Reports
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    • gapworksG
      gapworks
      last edited by

      @camilozk to my knowledge only 3d projectors can be set to "renderer" i tried with a copy of 60 projectors and it still works fine. Just give it a try!

      Running MBP2017 / Osx 10.14.5 / 16 GB 2133 MHz LPDDR3 / Intel HD Graphics 630 1536 MB / Latest Isadora Version / www.gapworks.at / located in Vienna Austria

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      • DusXD
        DusX Tech Staff
        last edited by

        Yes, any 3D projector.
        @camilozk

        Are you displaying images from all picture players at once? Or switching between?

        Troikatronix Technical Support

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        • camilozkC
          camilozk
          last edited by

          almost never all of them together.

          often a lot of them together.

          i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
          i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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          • DusXD
            DusX Tech Staff
            last edited by

            I wasn't sure if you needed as many video chains (repeated actors).

            Seems like a user actor to contain the group is probably easiest.
            I'm interested to know how it goes with 96 copies of these.

            Troikatronix Technical Support

            • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
            • Isadora Add-ons: https://troikatronix.com/add-ons/
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            • camilozkC
              camilozk
              last edited by

              I will post something when I have it running

              i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
              i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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              • camilozkC
                camilozk
                last edited by

                so. I am running 96 3D projectors each projecting an picture. each macro that contains the behaviour looks like in the attachment.

                then, I am using motion blur and HSL adjust affecting all 96 3D projectors.
                my target fps is 25fps and my real fps goes between 24.8 and 25fps
                🙂
                pretty neat

                a6a2f3-untitled-1.jpg

                i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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                • DusXD
                  DusX Tech Staff
                  last edited by

                  Looks very interesting. I'm glad it's working out well for you.

                  Troikatronix Technical Support

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                  • crystalhorizonC
                    crystalhorizon Beta Platinum
                    last edited by

                    Very interesting

                    Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                    • T
                      tadakan
                      last edited by

                      I'm intrigued, would you be willing to post a short video of this in action?

                      OSX 10.11.6 on 15" rMBP from Oct. 2014. 2.5ghz i7 16gb ram.

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                      • camilozkC
                        camilozk
                        last edited by

                        Very willing, but I am away from this possibility until april. I will do it then!

                        i5 M520 @ 2.40GHz / 4Gb Ram / Win 7 - izzy 2.2.2
                        i7 7700HQ @ 2.8GHz / 16Gb Ram / Win 10 - izzy 2.6.1 // GeForce GTX 1060

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                        • dbengaliD
                          dbengali
                          last edited by

                          Just curious if the Sprite actor will eventually return in GPU form with the same functionality as it used to have, or if we will need to get used to other methods?

                          I find Sprite very useful in that it (a) plays input at natural size rather than scaled to the stage, and in that (b) I can have global projector settings stored in a user actor, to apply to a whole show, but still steer content around within that calibration on a scene-by-scene basis, without needing many instances of projectors that become impossible to globally adjust if focus needs to be fixed.
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                          • MichelM
                            Michel Izzy Guru
                            last edited by

                            @dbengali

                            As far as I know not in the next version 2.2. But the plan is to get a gpu version sooner or later for all if possible.

                            Best Michel

                            Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                            • dbengaliD
                              dbengali
                              last edited by

                              Thanks Michel, good to know!

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                              • dbiniD
                                dbini
                                last edited by

                                bump<<

                                is there a GPU Sprite ready yet?

                                John Collingswood
                                taikabox.com
                                2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                                & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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                                • dbiniD
                                  dbini
                                  last edited by

                                  ...actually: ignore me. i think the 3D projector to a Virtual Stage does everything the Sprite used to do, and the PanSpinZoom, and the Spinner, all combined and on GPU. nice.

                                  John Collingswood
                                  taikabox.com
                                  2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                                  & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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