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    Mapper type convert

    Feature Requests
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    • FredF
      Fred
      last edited by

      Ok, I had previously posted about a way to get pixel for pixel warping with the mapper, IE I want to cut out a section and then warp it a little bit, but generally have the input and output resolution the same. This came up again, using a datapath that takes a 4k connection and outputs 4x HD feeds. I am using a 4K video made of 4x HD videos so I am in perfect sync. I want to just cut out each quadrant and then on the output side tweak the geometry a bit. A few things came to mind,

      1\. It would be great to allow for numeric entry into the mapper source and outputs but making perfect slices, it would also be great if these values were in pixels where top left is 0,0\. In fact I would love if Izzy had a default coordinate scheme that was pixels, not plus or minus 50 or 100, something precise and reliable and traceable to real world numbers.
      2\. Converting slice types. So to get around some of this I start with a mask, then use the mask as a reference to add a grid mapper and use the snapping feature (points snap to other points) to make the grid line up with the mask. Except at the moment grids snap on the inout pane but not the output pane of the mapper. Instead it would be great to make a mask (so inout and output pixels are equal and then right click on the mask and convert to quad- do some warping and save. Even more useful, do the warping and thne think, I could fix that with a grid, righ click on the quad, convert to grid - have it keep the quad warping but now have a grid and make some tweaks, super fast workflow...
      3\. To make it clear as it was stuck in the top point and I would really like this to happen- a unified coordinate systems built on pixels not random numbers!!!! Let us set any coordinate on the screen to a real world pixel value.
      Fred

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
      OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
      Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
      Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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      • MichelM
        Michel Izzy Guru
        last edited by

        @Fred

        Thank you for the input. Please file a former feature request so we can keep track of it better.
        Best Michel

        Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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        • FredF
          Fred
          last edited by

          @Michel done.

          http://www.fredrodrigues.net/
          https://github.com/fred-dev
          OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
          Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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          • MichelM
            Michel Izzy Guru
            last edited by

            @Fred Thanks.

            Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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            • SkulptureS
              Skulpture Izzy Guru
              last edited by

              These are all very fair and valid suggestions @Fred.

              Thanks for taking the time to explain your ideas.

              Graham Thorne | www.grahamthorne.co.uk
              RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
              RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
              RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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