• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum
    • Categories
    • Recent
    • Popular
    • Tags
    • Register
    • Login

    Second screen out to an Iphone

    How To... ?
    3
    6
    1.9k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • craigwC
      craigw
      last edited by

      Hi, I needed to come up with a VRish game, so I started experimenting with some simple VR iPhone apps. I liked the Idea of wirelessly using them with an iPhone, however a problem was, starting the app and video wasn't very easy, and most of the graphics looked cheep.  So I thought maybe for a first simple test I would use Izzy, then I could have control over starting and stopping the video, also get a quality video full screen out and a low quality left / right eye output to an iPhone.

      1st problem: The "Air Display" program can't handle much bandwidth and there's a strange codec thing going on with the phone. If I use anything other than exporting to the .3gp the video is bad.

      2nd problem: Izzy doesn't read the .3gp even if I can settle for the low quality video for the phone.

      And yes I know it's not really VR, it's just for a game.

      Mac OS Ventura 2017 MacPro, 32g Ram ,AMD FirePro D700 6144 MB. Isadora v3.2.6 Los Angeles CA

      1 Reply Last reply Reply Quote 0
      • craigwC
        craigw
        last edited by

        I forgot to add, the pic is of the iPhone just dragging a quicktime video over to it. Left is a Mpeg-4, Right is the .3GP

        Mac OS Ventura 2017 MacPro, 32g Ram ,AMD FirePro D700 6144 MB. Isadora v3.2.6 Los Angeles CA

        1 Reply Last reply Reply Quote 0
        • M
          mwasser
          last edited by

          1) I've done this with TCPSyphon, and can recommend that, though now I'd say that an NDI solution is probably better, maybe with Sienna's apps.

          2) Someone once suggested writing a GLSL shader to display a 360 video (which may be simpler if you know how to do it), but I've been doing 360º playback by building a simple 3d sphere in Blender, using the video as the texture, and putting a virtual stage "camera" at the centre of the sphere. That works fine for me, where I'm just panning around in a 360 image/video.

          Win 10, i5 4690K, 16gb RAM, GTX 970

          WolandW 1 Reply Last reply Reply Quote 0
          • WolandW
            Woland Tech Staff @mwasser
            last edited by

            @mwasser

            I would be very interested to try out what you described in terms of the Blender sphere with the 360 degree video texture and a virtual stage "camera" inside it, if you're willing to share your method. If not, no worries 🙂

            TroikaTronix Technical Support
            New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
            TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
            TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

            | Isadora 3.2.6 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

            M 1 Reply Last reply Reply Quote 0
            • M
              mwasser @Woland
              last edited by

              @Woland

              I don't have the patch with me at the moment, but I'll share what I can. It is, in fact, fairly simple. Any 360º video player just maps the image to a sphere and lets you pan around with a virtual camera.

              The very first thing I did is pretty easy to replicate. I found a random equirectangular 360º image and a .3ds Moon model on the internet, stuck them together in a 3D Player, and it worked. Mostly. You'll need to set the 3D Player's destination to renderer and then create a Virtual Stage as your camera. There's a bunch of angle/position settings to adjust, but it's fairly straightforward.

              What I'm doing now is a bit more custom - I'm taking multiple live camera feeds and combining them to get a live partial-360 panorama. The 'sphere' is actually made up of multiple curved surfaces, each with its own 3D Player, and custom-made for the shape of the camera lens. That gets a bit tricky, but it works pretty well.

              I'd never used Blender before working on this, and what I use it for here is pretty basic and easy to get the hang of. This tutorial video was a huge resource, though obviously I diverged a bit from it.

              Feel free (anyone) to email or message me too if you want to talk about it. I'll try to remember to post the patch when I get back to my desktop next week.

              A couple tricks:

              - adjust y axis (tilt) with the 3D Player, and x (pan) and zoom with the Virtual Stage. Using the Virtual Stage for both pan & tilt is... non-intuitive.

              - the default settings for a Virtual Stage include a small positive value in the Z direction. Setting this back to zero should center the camera.

              - Whatever I'm doing to make the blender models, the texture always winds up on the outside of the sphere (which isn't visible from a camera at the centre of the sphere). Rather than trying to fix my 3D model, I decided to just check 'render back' in the 3D Player settings. Easy.

              Win 10, i5 4690K, 16gb RAM, GTX 970

              1 Reply Last reply Reply Quote 1
              • craigwC
                craigw
                last edited by

                I'll test these ideas,

                Thank you.

                Mac OS Ventura 2017 MacPro, 32g Ram ,AMD FirePro D700 6144 MB. Isadora v3.2.6 Los Angeles CA

                1 Reply Last reply Reply Quote 0
                • First post
                  Last post