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    Gradient Blur or Vignette on an Alpha Channel

    How To... ?
    gradient blur vignette alpha channel transparency
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    • AlexWilliamsA
      AlexWilliams
      last edited by

      Hello, 

      Looking for a way to overlay a blur as a vignette - so on a gradient - on a video. Looked at the CI Gaussian Gradient, but can't really figure out how it might work in this case - there's no input for the image... Same for the Smooth Linear Gradient, the CI Hue/Saturation/Value Gradient. Any thoughts on how to do this?

      Media artist (video designer for theatre and filmmaker) based in Toronto, Canada. Coach and instructor at The National Theatre School of Canada. Instructor at Sheridan College in Interaction Design and York/Sheridan Bachelors of Design. BFA Emily Carr University, MFA York University. 2.9 GHz Intel Core i7 MBP, 16 GB RAM, Radeon Pro 460, 4096 VRAM, running OSX 10.12.6, Isadora Core 2.6.1, and 2.3 GHz Intel Core i7 MBP, 16 GB RAM, running OSX 10.13.1 (High Sierra), Isadora Core 2.6.1

      bonemapB jhoepffnerJ 2 Replies Last reply Reply Quote 0
      • bonemapB
        bonemap Izzy Guru @AlexWilliams
        last edited by bonemap

        @alexwilliams said:

        blur as a vignette - so on a gradient - on a video

         Hi Alex,

        I have done something similar using a GLSL shader as the blur/vignette input.


        We didn't end up running with this scene so it is not fully developed. It is here and includes the GLSL code in a text file so you can recreate the effect if it meets your needs. I have resized the stage output and the GLSL output size to fit the stage preview on one screen, but these are easy enough to modify to your own screen sizes. You could disconnect the Wave Generators that are changing the shape of the vignette from the GLSL inputs if you wanted to make it static, also the gradient colours can be changed in the Shader code. There are lots of ways this can be modified. There is a user actor in there that was put together by @mark called Grid Chopper, I think it will be interesting for you in terms of dividing video outputs to your screens etc.

        GLSL_Vignette.zip

        best wishes

        bonemap

        http://bonemap.com | Australia
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        • AlexWilliamsA
          AlexWilliams
          last edited by

          Thanks bonemap. This is awesome, but it might be overkill for what I need. Looking for a way to do it in photoshop if possible... f

          Media artist (video designer for theatre and filmmaker) based in Toronto, Canada. Coach and instructor at The National Theatre School of Canada. Instructor at Sheridan College in Interaction Design and York/Sheridan Bachelors of Design. BFA Emily Carr University, MFA York University. 2.9 GHz Intel Core i7 MBP, 16 GB RAM, Radeon Pro 460, 4096 VRAM, running OSX 10.12.6, Isadora Core 2.6.1, and 2.3 GHz Intel Core i7 MBP, 16 GB RAM, running OSX 10.13.1 (High Sierra), Isadora Core 2.6.1

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          • jhoepffnerJ
            jhoepffner @AlexWilliams
            last edited by

            @alexwilliams

            Hello, here is a very quick and easy proposition, shapes for the form, blur for soft edge, alpha mask for compositing.

            No GLSL…, choice of size and background color.

            Hope that works for you, Jacques

            vignette.izz

            Jacques Hoepffner http://hoepffner.info
            GigaByte 550b / Ryzen 7 3800X / Ram 64 Go / RTX 3090 24 Go / SSD 2 To / raid0 32 To
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            MBP 15' i7 2.6 Ghz 16 Go / GTX 650M 1Go/ MacOs10.13.3 / Izzy 2.6.1
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            plastictaxiP 1 Reply Last reply Reply Quote 2
            • plastictaxiP
              plastictaxi @jhoepffner
              last edited by

              @AlexWilliams - or to build on @jhoepffner's scene - make your background a blur of the source as well - is that what you meant? the 'blur gradient' is affected by the amount of blur on the shape, and the background blur is the maximum outside.

              Win10 64bit, i7-7700HQ, 16gb, nVidiaGTX 1060 || MBP i9, 32gb, OSX 10.14.6; eGpu: AMD RadeonPro580

              1 Reply Last reply Reply Quote 2
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