Feature request: quad distort / transform - before "Projector" actor
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Can you run the mask and the background video separately into different projector actors? Run the mask to a projector actor with the add alpha channel actor to a projector with Mathew's cornerpin adjustment/3d quad distort and the background video to a normal projector actor. then use the layers and transparency modes on the projector actors to get the result you want, perhaps this might work for you?
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I'm not sure exactly how you mean, but I don't think so. What I need is a way to compare the adjusted/transformed image to a reference image from the same live feed. The result is something i can then make an alpha mask from. But without the freeze+difference in Core, I can't go that route...
Daniel -
I don't have the right content set up right now, but i hope you can see what i mean... i can distort the mask and just show the video behind it... you can manipulate the mask separately from the background video. The mask image im using, i am subtracting the white so that it becomes transparent.. but the black/white can be anything.
I did this for a live mask i was using from a camera that needed to be keystoned while the content wanted to stay static.
cheers,
Wlad
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Im trying basically to map the live feed of the stage onto the stage. My problem is that since the camera can't be in the center of the projectors lens and is not the exact same focal lenght as the projectors lens i need to distort the live feed just a liitle bit to match reality. But i want to create a alpha mask instead of actually projecting the live image onto the stage. And then show color/content only in the mask.
Thats why i need the distort Before the projector. Otherwise i am distorting the the projection itself and i lose sync with reality/Daniel -
One thing to keep in mind that any kind of blur will have huge performance hit. You ma be better off by eliminating blur actors than trying to use Cl.
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Vanakaru, yes, i know, I'm trying not to (but from what I understand the performance of the blur actors are a lot better in core/image, so i just threw it in there hoping i could go core)
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Quad does not have video out. It is more like a Projector. So I do not see how you can use it to distort the video that goes to the projector.
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Yes, this thread is more like a feature request
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OK, I haven't tested this at all.. but it should be possible in v f25 or newer.
If you create a 3d plane with a video texturemap, you can place it in 3d space, getting some of the functionality of quad distort.
With the new send to renderer you can do additional video processing on the video feed at that time.
I don't know if you will have any control over wrapping/tiling of the video texture map though. -
DusX: It's a nice workaround, but i won't get the X,Y cornerpin that i need...
I will post this as a feature request.