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    Radial Arrow Shooter

    How To... ?
    3d projector
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    • bonemapB
      bonemap Izzy Guru
      last edited by bonemap

      Hi,

      I have put together a patch that exploits the 3D Projector actor's feature of image offsets to create a radial pattern that displaces images giving the impression of firing arrows. It uses delayed triggers to create the radial distribution of the image files (arrowheads). However, this method lags in the formation of the radial image as the math produces some longer trigger delays when modifying the frequency of the rotations. Any advice to reduce the lag and present a more responsive control algorithm would be appreciated.

      patch available here: 


      best wishes

      bonemap

      http://bonemap.com | Australia
      Izzy STD/USB 3.2.6 | + Beta 3.x.x
      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
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      DusXD 1 Reply Last reply Reply Quote 6
      • DusXD
        DusX Tech Staff @bonemap
        last edited by

        @bonemap

        Always great fun to see what your making. 

        I'll dig into the patch tonight. If I mess with it I'll repost.

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        bonemapB 1 Reply Last reply Reply Quote 0
        • bonemapB
          bonemap Izzy Guru @DusX
          last edited by

          @dusx

          Hi Ryan,

          Thanks much appreciated. 

          Best wishes

          Bonemap 

          http://bonemap.com | Australia
          Izzy STD/USB 3.2.6 | + Beta 3.x.x
          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
          Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
          A range of deployable older Macs

          DusXD 1 Reply Last reply Reply Quote 0
          • DusXD
            DusX Tech Staff @bonemap
            last edited by DusX

            @bonemap

            I rebuilt "Stage 1" using a few user actors I put together from creating orbits and trig based rotations.
            Its a major departure from what you had, but I think you will appreciate it.
            My personal approach would be to run as few generators as possible. I just find it less confusing.
            I added a couple 'absolute value' actors  (renamed) to show a few settings that are now available.

            You can see that the spread between arrows, can now be calculated as a function of the number of active arrows.
            This method would allow you to encapsulate the arrow players, and turn on or off different numbers of them, and adjust the spread between (a smoother actor can make this look very nice)

            This isn't to far from what I did as a proof of concept in this video: Into the Grid
            There the grid placement is calculated and 'spread' into different layouts.

            Troikatronix Technical Support

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            bonemapB 1 Reply Last reply Reply Quote 2
            • DusXD
              DusX Tech Staff
              last edited by DusX

              can't seem to include the file.

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              1 Reply Last reply Reply Quote 0
              • bonemapB
                bonemap Izzy Guru
                last edited by

                Hi Ryan,

                That's remarkable! I need more math skills....

                Best Wishes

                bonemap

                http://bonemap.com | Australia
                Izzy STD/USB 3.2.6 | + Beta 3.x.x
                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
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                1 Reply Last reply Reply Quote 0
                • DusXD
                  DusX Tech Staff
                  last edited by

                  Ah, I have to add the file to a piece of text as the file link.

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                  • bonemapB
                    bonemap Izzy Guru @DusX
                    last edited by

                    @dusx said:

                    Its a major departure from what you had, but I think you will appreciate it

                     Hi Ryan,

                    Seeing how you have implemented the JS for the rotations is a great insight and will spark a whole new way of working for me. I am truly grateful for your time and wisdom.

                    Best wishes

                    bonemap

                    http://bonemap.com | Australia
                    Izzy STD/USB 3.2.6 | + Beta 3.x.x
                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
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                    1 Reply Last reply Reply Quote 1
                    • DusXD
                      DusX Tech Staff
                      last edited by DusX

                      it was fun to put together. I kind of feel like taking it further and mixing it with the grid patch I built previously.

                      Anyway, I'm glad to share. Your expertise with the particle actors has been an inspiration to me as well.

                      Troikatronix Technical Support

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                      1 Reply Last reply Reply Quote 2
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