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    Wearable Inertial motion sensors

    Hardware
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    • bruperB
      bruper
      last edited by

      may I specify @Skulpture that RAM dance sends out OSC from his original RAM-OSCServer

      17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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      • crystalhorizonC
        crystalhorizon Beta Platinum
        last edited by

        Works! Thanks for sharing!

        Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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        • eightE
          eight
          last edited by

          Here is the download link for the CocoKinect.app.zip, which will stream OSC signal understood by RAMDanceToolkit, using either kinect or an oni recording.

          Usage scenarios:
          -- If you launch CocoKinect for RAMDanceToolkit with kinect attached, it should just work.
          -- Launch CocoKinect for RAMDanceToolkit with no kinect attached: At this point you have an option to plug kinect in and hit Reset button, application should start reading from the kinect. Alternatively, drag and drop an *.oni file anywhere on the application window.
          -- If, at the moment CocoKinect is playing an oni file, you can connect a kinect and hit a Reset button, the app should start streaming from the camera instead of file.
          If you feel like minimizing the amount of graphics pushed into your graphics card (with CocoKinect, RAMDanceToolkit and Isadora running you may need to), hit the "Display" button.
          All dependent libraries are shipped together with the application, so that there is no expectation of any previous installs of things like libusb and/or libOpenNI etc. It was compiled against SDK 10.7.5, tested on 10.7.5 and 10.8.4.
          --8

          e56676-screen-shot-2013-06-18-at-11.35.47-pm.png fcefb5-screen-shot-2013-06-18-at-11.35.47-pm.png 4e6d5b-screen-shot-2013-06-18-at-11.36.54-pm.png 56fc61-screen-shot-2013-06-18-at-11.36.25-pm.png eddb8f-screen-shot-2013-06-18-at-11.38.04-pm.png

          Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
          Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
          Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
          MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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          • SkulptureS
            Skulpture Izzy Guru
            last edited by

            This is brill thank you.

            Graham Thorne | www.grahamthorne.co.uk
            RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
            RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
            RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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            • MichelM
              Michel Izzy Guru
              last edited by

              Thank you very much for sharing.

              Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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              • bruperB
                bruper
                last edited by

                @eight thanks but what OS are you using? it doesn't work on 10.6.8
                no, I'm wrong it does work , well done, expect it's intermittent on Syphon...

                17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                • MichelM
                  Michel Izzy Guru
                  last edited by

                  I did not try it yet, when I find time I will. I am on 10.8.4.

                  Best
                  Michel

                  Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

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                  • eightE
                    eight
                    last edited by

                    @bruper –– it is compiled against 10.7.5 (I don't have 10.6). Tested on 10.8.4 and 10.7.5.

                    --8

                    Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                    Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                    Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                    MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                    • bruperB
                      bruper
                      last edited by

                      this is the time that I'll have to upgrade... also 1 (perhaps stupid) question. How can I send OSC from kinect simultaneously to 2 applications?
                      Normally if I use 1 address OSC signals in one application, if I try to use the same address in OSCulator it will not accept it. Is there a kind of ... "splitter"?

                      thanks

                      17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                      • eightE
                        eight
                        last edited by

                        @bruper: Check this out. I haven't tried it, but it seems what you need.

                        --8

                        Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                        Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                        Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                        MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                        • SkulptureS
                          Skulpture Izzy Guru
                          last edited by

                          Thanks for the link above @eight.

                          I was looking for something like this a while ago. Splitting OSC is not as easy as MIDI (or virtual MIDI)

                          Graham Thorne | www.grahamthorne.co.uk
                          RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
                          RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
                          RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                          • bruperB
                            bruper
                            last edited by

                            @eight, thank you very much.it works with the Terminal, will have to investigate

                            17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                            • dbiniD
                              dbini
                              last edited by

                              hey @eight, thanks for building this. i got excited and tried it out with 10.6.8 but it didn't recognise the kinect. so i bit the bullet and upgraded to 10.8.4. fortunately everything seems to work fine on my mac, except Cocokinect still can't see my kinect. any ideas? Bruno - how did you get yours to work after your upgrade?

                              John Collingswood
                              taikabox.com
                              2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                              & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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                              • FredF
                                Fred
                                last edited by

                                You can use a multicast address to broadcast OSC to multiple ips at once. If you are working on the same machine you cannot bind two apps to the same port so you have to code in that you send to 2 separate ports (sending two messages). You can do this with OSCulator.

                                Check the addressign section of this
                                http://en.wikipedia.org/wiki/IP_multicast

                                http://www.fredrodrigues.net/
                                https://github.com/fred-dev
                                OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                                Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
                                Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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                                • crystalhorizonC
                                  crystalhorizon Beta Platinum
                                  last edited by

                                  same as dbini, doesnt recognize the kinect. I´m on 10.8.4

                                  Alexander Nantschev | http://www.crystalhorizon.at | located in Vienna Austria

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                                  • eightE
                                    eight
                                    last edited by

                                    Guys, these are the sources for RAMDanceToolkit+Syphon and CocoKinect for RAMDanceToolkit (could be used for debugging or recompiling for other SDK's).

                                    If CocoKinect does not see kinect:
                                    -- if the app starts, it means that all the libraries (usb and openni) have loaded, and it's up to them to see the kinect;
                                    -- if your kinect is not recognized, please keep in mind that openni version used is for older kinect models (not 1473).
                                    -- if you have an older kinect and program still does not see it, check if an oni file can be played (I have used [these](http://people.cs.pitt.edu/~chang/1635/proj11/kinectRecord) ones for testing).
                                    To see a more detailed output on the console, one can 
                                       -- open terminal
                                       -- cd to ../CocoKinect.app/Contents/MacOS
                                       -- execute ./CocoKinect 
                                       -- examine the messages
                                    However, if kinect is not recognized, you will see something like "Device not found" –– which is produced by OpenNI library -- not very helpful, but at least it will confirm that the problem is not in CocoKinect, but in openni/libusb/hardware realm.
                                    Lastly, confirm that your kinect is seeing by a regular Openni program, such as NiViewer, to exclude a hardware issue.
                                    --8

                                    Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                    Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                    Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                    MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                    • bruperB
                                      bruper
                                      last edited by

                                      @Fred, thanks will investigate, what I would like to do is to send Kinect to CocoKinect and simultaneously to other application to produce sound for instance.... John, I haven't upgraded yet. With 10.6.8 I get intermittent visuals on Syphon... anybody experiencing the same with upgraded OS?

                                      17"MBP 2.93GHZ Core2Duo mid 2009 - OSX10.11.6 - 8GB, 1TBCrucial_SSD, izzy 3.0.7

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                                      • dbiniD
                                        dbini
                                        last edited by

                                        hey @eight: here's what's happening: CocoKinect opens and runs ok, asks to plug in kinect or drop *.oni file.

                                        my kinect is of the older variety. it works fine with NI-Mate, so its not a hardware issue.
                                        CocoKinect won't recognise when i've plugged in my kinect and reset, or if i drop an oni file from the resource you linked to.

                                        John Collingswood
                                        taikabox.com
                                        2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                                        & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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                                        • eightE
                                          eight
                                          last edited by

                                          @dbini I found a spare mac and was able to reproduce what you are seeing: NiMate runs, CocoKinect don't. This is a pristine (in relation to OpenNi) computer, while my other ones have had openni and NITE installed numerous times. Unfortunately, this is where I have to stop: I have another project pressing. Bottom line: try to install Openni, SensorKinect and NITE if your version of CocoKinect does not render. I read somewhere on the Openni Forums that openni will silently try to load the libraries, and if it can't find them, it will simply bail out without giving the reason.

                                          --8

                                          Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                                          Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                                          Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                                          MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                                          • dbiniD
                                            dbini
                                            last edited by

                                            cheers @eight, thanks for all your help. i'll let you know if i get it to work, otherwise i'll wait for something else to turn up. i know the guys at Delicode are looking into integrating support for RAM into a future release of NI Mate.

                                            John Collingswood
                                            taikabox.com
                                            2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                                            & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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