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    [SOLVED] 3d object center/origin

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    • C
      chronopsis
      last edited by DusX

      I am trying to rotate a 3d object around it's center point, as defined when making it in Maya. It seems that Isadora ignores the model's center point and assumes a different one, on an edge of the model. Is there any way to correct this so Isadora uses the 3d object's actual center/origin point?

      www.patrickkelley.org
      www.maryreidkelley.com
      MacPro 5,1 • OS 10.13.6 • 12 core Xeon • 128 GB • nVidia GTX Titan X 12GB -or- nVidia GTX 680 2GB
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      • DusXD
        DusX Tech Staff
        last edited by

        I've not created any assets in Maya, only in Blender in the past.
        They have been correctly centered for me. So perhaps something is changing in the export.

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        • C
          chronopsis
          last edited by chronopsis

          Found one workaround - I'm exporting an .obj from Maya, then bringing it into Meshlab to convert to .3ds. 

          In meshlab I can recenter the .obj using Filters-->Normals, Curvature, and Orientation-->Transform: Translate, Center, set Origin before exporting. 

          www.patrickkelley.org
          www.maryreidkelley.com
          MacPro 5,1 • OS 10.13.6 • 12 core Xeon • 128 GB • nVidia GTX Titan X 12GB -or- nVidia GTX 680 2GB
          MacBookPro 11,5 • i7 • OS 10.13.6 • 16 GB • Radeon R9 M370x 2GB

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          • DusXD
            DusX Tech Staff @chronopsis
            last edited by

            @chronopsis

            Great, I am glad you found a solution.

            Troikatronix Technical Support

            • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
            • Isadora Add-ons: https://troikatronix.com/add-ons/
            • My Add-ons: https://troikatronix.com/add-ons/?u=dusx

            Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

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