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    3d projector and 3d lines depth sorting

    Troubleshooting and Bug Reports
    3d projector 3d lines
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    • FredF
      Fred
      last edited by

      I wanted to try something quickly with the 3d lines actor and a picture played into a 3d projector. It seems I cannot get the 3d lines actor to properly interact with depth sorting. I thought I should be able to use the z position to move a point of the line behind or in front of the image projected with the 3d player, but it is always rendered on top of the image, no matter what the z values of the image or the z values of the points in the 3d line. Is this by design?

      http://www.fredrodrigues.net/
      https://github.com/fred-dev
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      • DusXD
        DusX Tech Staff
        last edited by

        yes. I belive this to be true. I don't believe it's possible to combine these elements into a single 3d context at this time. 

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        • FredF
          Fred @DusX
          last edited by

          @dusx ok 3d ropes seem to work but are not appropriate for me to use.

          http://www.fredrodrigues.net/
          https://github.com/fred-dev
          OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
          Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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          • FredF
            Fred @DusX
            last edited by

            @dusx but is this a limitation or a bug?

            http://www.fredrodrigues.net/
            https://github.com/fred-dev
            OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
            Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
            Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

            bonemapB 1 Reply Last reply Reply Quote 0
            • bonemapB
              bonemap Izzy Guru @Fred
              last edited by bonemap

              @fred

              I asked a related question a couple of weeks ago. 3D Lines appears to have a particular behaviour related to the z depth - they do not conform to any perspective. The 3D Lines that are generated remain the same stroke width no matter the z distance from the virtual camera. I have also found that using layers and line size was the only way to simulate perspective and distance occlusion. But that is not going to work for every situation.

              Best Wishes

              Russell

              http://bonemap.com | Australia
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