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    [ANSWERED] 3D Projector Additive Layering Problem

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    • ArmandoA
      Armando Beta Gold
      last edited by mark

      Hello all,

      There is something I don't understand in 3d projector blend mode. Let mo show with an example

      I have put 2 3d projectors with planes at 90 degrees with borders touching (like 2 walls). And I feed the same video image to both. Both projectors are set to additive blend mode. When I rotate the the stage with 3d stage orientationI see only one of them as additive to the other. the other one seems to be opaque despite both are in additive blend mode. I am joining images and patch.


      Am I doing something wrong ? or should I file a bug report ?

      Cheers



      3d projector image opaque.izz


      Armando Menicacci

      www.studiosit.ca
      www.armandomenicacci.net

      Macbook pro 16 inches 2022 64 GB RAM, M1 MAX. OS 14 Sonoma

      bonemapB 2 Replies Last reply Reply Quote 0
      • bonemapB
        bonemap Izzy Guru @Armando
        last edited by

        @Armando


        Hi,

        I believe this is a known issue and relates to the way each element is layered. Because each is assigned a layer position. If you change your layer settings you will see that the blending also swaps to the other element. In the past I have configured a system to change the layer numbering based on the rotation parameters of each element, therefore you trick this limitation.

        Best Wishes

        Russell

        http://bonemap.com | Australia
        Izzy STD/USB 3.2.6 | + Beta 3.x.x
        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
        Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
        A range of deployable older Macs

        ArmandoA 1 Reply Last reply Reply Quote 0
        • bonemapB
          bonemap Izzy Guru @Armando
          last edited by bonemap

          @Armando

          Here is a solution that may be of some use.

          3D Layer.zip

          Best Wishes

          Russell

          http://bonemap.com | Australia
          Izzy STD/USB 3.2.6 | + Beta 3.x.x
          MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
          Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
          A range of deployable older Macs

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          • ArmandoA
            Armando Beta Gold @bonemap
            last edited by

            @bonemap Thanks Russel.

            I get that layering could be an issue, but I still don't get what logic is working : if the layer is the same (as I did I and both 3d projectors) on "additive blending" they should be adding both ways. Isn't it ? And thanks a lot for your solution proposition. Brillant and elegant solution. It just works fine ! but still it is not very logic at least to me since adding si not linked to which is added to which. Am I thinking this thing wrong?


            Thanks again

            Armando


            Armando Menicacci

            www.studiosit.ca
            www.armandomenicacci.net

            Macbook pro 16 inches 2022 64 GB RAM, M1 MAX. OS 14 Sonoma

            bonemapB 1 Reply Last reply Reply Quote 0
            • bonemapB
              bonemap Izzy Guru @Armando
              last edited by bonemap

              @armando

              Here is an explanation from @mark https://community.troikatronix.com/topic/6804/info-why-don-t-the-3d-player-and-3d-model-particles-offer-transparency?_=1611865851375

              Best Wishes

              Russell

              http://bonemap.com | Australia
              Izzy STD/USB 3.2.6 | + Beta 3.x.x
              MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
              Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
              A range of deployable older Macs

              ArmandoA 1 Reply Last reply Reply Quote 0
              • ArmandoA
                Armando Beta Gold @bonemap
                last edited by

                @bonemap

                Thanks Russel,

                Again I did't see that. Now I understand (sort of, a bit technical for me) but at least it is clear. Mark (again has done a great job in explaining AND giving the scientific explanation of the situation.

                Cheers 


                Armando Menicacci

                www.studiosit.ca
                www.armandomenicacci.net

                Macbook pro 16 inches 2022 64 GB RAM, M1 MAX. OS 14 Sonoma

                markM 1 Reply Last reply Reply Quote 0
                • markM
                  mark @Armando
                  last edited by

                  @armando said:

                  Again I did't see that. Now I understand (sort of, a bit technical for me) but at least it is clear. Mark (again has done a great job in explaining AND giving the scientific explanation of the situation.

                  But in general, if you want transparency to work more as you'd expect, turn the 'depth test' input 'off'. When you do this, OpenGL stop trying to occlude the surfaces based on their z-position. I think you'll see that your example patch behaves more as you might expect if you do this.

                  Best Wishes,
                  Mark

                  Media Artist & Creator of Isadora
                  Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                  ArmandoA 1 Reply Last reply Reply Quote 0
                  • ArmandoA
                    Armando Beta Gold @mark
                    last edited by

                    @mark It works as I expect now. Thanks Mark and Russel.

                    Great !

                    All the best to you


                    Armando Menicacci

                    www.studiosit.ca
                    www.armandomenicacci.net

                    Macbook pro 16 inches 2022 64 GB RAM, M1 MAX. OS 14 Sonoma

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