• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum
    • Categories
    • Recent
    • Popular
    • Tags
    • Register
    • Login

    Interactive projections through kinect?

    How To... ?
    9
    15
    4.2k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • MatthewHM
      MatthewH Beta Tester
      last edited by

      I don't have a video to show you but I have done this with big moving scenery "tagged" with IR LEDs on the corners and tracked with an PS3 Camera with the IR mod and an aftermarket lens. Use the 3D Quad Distort actor and some clever math to make it work

      Matthew Haber :: matthewhaber.com :: besidedigital.com :: Download my actors: http://www.matthewhaber.com/isadora-actors

      1 Reply Last reply Reply Quote 0
      • S
        shoebeedmantle
        last edited by

        Awesome! I'll find some of these IR LEDs online and pin them up. I'm sure I'll be back asking advice when it doesn't go quite according to plan. Thanks for the leads though, all help is greatly appreciated.

        1 Reply Last reply Reply Quote 0
        • SkulptureS
          Skulpture Izzy Guru
          last edited by

          Yeah you don't really need a kinect to be honest. Even a basic camera with colour tracking of 4 points could work BUT for the 'illusion' IR is used; as quite rightly described by Dbini and the Marco Tempest examples.

          A standard CCTV camera or a hacked PS3 with IR mod trick will work for sure.

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
          RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
          RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

          1 Reply Last reply Reply Quote 0
          • MichelM
            Michel Izzy Guru
            last edited by

            @shoebeedmantle

            The actor that will help you turn the image would be the "calc rectangle" actor. For each point eyes++ is seeing you forward the position into the x and y inputs.

            Best
            Michel

            Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

            1 Reply Last reply Reply Quote 0
            • S
              shoebeedmantle
              last edited by

              cool, just ordered the ps3 eye yesterday so that should come in, can't wait to hack it and try it out. I'm interested to see the speed at which the tracking can handle and those limitations, but it should still give an interesting effect. I'm going to start researching the LED hook up now, I'm sure there's plenty on izzy forum to read on.

              1 Reply Last reply Reply Quote 0
              • markM
                mark
                last edited by

                Also, just to chime in here, the Wii Controller has an IR camera that will track four infra-red light sources. OSCulator will pass the data into Isadora via OSC. Michel attempted to use this system for a show, maybe he can give a short report about the Wii and how it worked for him in this situation.

                The actor Michel mentions (Calc Rectangle) was created for him when he ran into trouble with that show. The Calc Rectangle is important because it keeps the "sort order" of the four points consistent, so that you can feed them into the 3D Quad Distort actor and it will also affect the right corner.
                Best Wishes, Mark

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

                1 Reply Last reply Reply Quote 0
                • MichelM
                  Michel Izzy Guru
                  last edited by

                  Yes, as mark said we where using a Wiimote for this, at the end it didn't make it into the show because next to all other things we where doing the "real" actors never had time to play around with it to get comfortable on how they had to handle the projection surface. As you can see in Marco Tempest's video, fast movements let the projection always be a bit behind. The distance the wiimote worked ok was up to 8 meters, but depends extremly on the brightness of the LED's. For expanding the up - down and left - right tilt range we used 3 IR LED's on every corner tilted a bit away from each other, but it depends on what angle the LED's will emit, the larger the angle the less bright they are.

                  Best
                  Michel

                  Michel Weber | www.filmprojekt.ch | rMBP (2019) i9, 16gig, AMD 5500M 8 GB, OS X 10.15 | located in Winterthur Switzerland.

                  1 Reply Last reply Reply Quote 0
                  • fubbiF
                    fubbi
                    last edited by

                    Ir leds is definitely a way to go

                    Instead of tilt range you might modify the leds by wrapping them

                    check out [this thread](http://forum.troikatronix.com/cgi-bin/forum/gforum.cgi?post=8669;search_string=smoother%20tracking;guest=21876349&t=search_engine#8669)
                    If the frame can stay in a certain range with little or nothing else on the same distance line line you could try trapping (tracking and mapping) it with a kinect.
                    I wrote a processing app for this purpose but it involves using syphon and processing so let me know if you are into it.
                    yours
                    fubbi

                    Mac M2 Ultra, 64gb — Berlin

                    1 Reply Last reply Reply Quote 0
                    • Q
                      quarterinchjack
                      last edited by

                      This thread has really helped me out - thanks all! Just one thing - I now have four LEDs ona  board being tracked through the wiimote camera, in turn feeding the Calc Rectangle actor and the quad distort actor. The rectangle moves and rotates with the movement of the LEDs, but because the position of the LEDs are constantly recalculated, the video image mapped onto the rectangle constantly maintains its aspect. It rotates so far and then snaps back to its original vertical state.

                      Am I missing something simple here?
                      Best,
                      Andy

                      System: iMac (Retina 5K, 27-inch 2019) 3.7 GHz 6-Core Intel Core i5. 8GB RAM. Isadora 3.2.6

                      1 Reply Last reply Reply Quote 0
                      • FredF
                        Fred
                        last edited by

                        If you are on OSX you can also try AR toolkit, there is a version for quartz. You have to mark your target with a fiducial (can be done with IR reflective material (you can train your own fiducials). The advantage of this is that is gives a homography matrix back that allows you to easily get a 3D rotation of the target on which to re-project. I have used this a few times and it works well.

                        http://www.fredrodrigues.net/
                        https://github.com/fred-dev
                        OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
                        Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post