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    Broadcasting Value Change in fade time?

    How To... ?
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    • R
      Rick
      last edited by

      I'm broadcasting values to a secondary scene with the enter scene trigger, but am trying to fade between the broadcast values of the primary scenes. The enter scene trigger jumps between values, regardless of the jump time. I'm sure that I'm missing the easy way to do this?

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      • markM
        mark
        last edited by

        Dear Rick,

        Well, I'm not sure there is an easy way. The problem you're encountering (I think) is that both the primary scene and secondary scene are sending to the same Listener actor. But then I was confused by "The enter scene trigger jumps between values,"
        Because I'm not totally sure I understand, it would be super-helpful if you could create a small example .izz file that demonstrates what your trying to do.
        Best Wishes,
        Mark

        Media Artist & Creator of Isadora
        Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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        • SkulptureS
          Skulpture Izzy Guru
          last edited by

          Yeah I am not following either sorry. 

          It's tricky to explain patches sometimes. As the boss said - an small example file, or short screen recording would be ideal please.
          We will do our best to help you.

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
          RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
          RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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          • markM
            mark
            last edited by

            Haha, the "boss". There's only one boss.

            Best Wishes,
            Mark

            Media Artist & Creator of Isadora
            Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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            • SkulptureS
              Skulpture Izzy Guru
              last edited by

              Graham Thorne | www.grahamthorne.co.uk
              RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
              RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
              RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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              • markM
                mark
                last edited by

                Haha again. OK. Now, back to work. Let's wait for Rick. 😉

                Media Artist & Creator of Isadora
                Macintosh SE-30, 32 Mb RAM, MacOS 7.6, Dual Floppy Drives

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                • SkulptureS
                  Skulpture Izzy Guru
                  last edited by

                  Indeed; sorry Rick. 🙂

                  Reading the post again it might be that you need to activate the scene and then fade into it but again, not 100% sure.
                  I/we will wait to hear from you.

                  Graham Thorne | www.grahamthorne.co.uk
                  RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
                  RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
                  RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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                  • R
                    Rick
                    last edited by

                    Hee hee! I have to tell you that not only is this forum great for Isadora, it's become one of my daily entertainments as well.

                    Here's a sample patch showing the problem. I think what I'm trying to do is exactly what you understand it to be Mark. Using the shape patch that's attached: normally, if you fade between scenes one shape would fade out, and the next one would fade in across scenes. I'm trying to make it so that you can fade the position values incrementally, so that the shape slides across.
                    I know that normally an envelope generator is needed, so other attached patch is showing that, but of course the listeners don't listen to changed values if the scene isn't active... What I'm hoping to do is build a patch where I can manipulate one value within a patch (like position) and that it will update live on the stage, but also broadcast it forward into the next scene as the updated starting point (so that I don't have to do multiple scene updates with a single change). 
                    It's the beginning of an idea that's going to be integrated into a bi-directional OSC patch so that someone can capture a value on an ipad, and then manipulate it live.
                    Thanks!
                    Powerbook 10.6.8 and Izzy 1.3.1f02

                    ff26b3-broadcasttest.izz 639cf9-broadcasttest2.izz

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                    • R
                      Rick
                      last edited by

                      Figured it out! -Rick

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