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    Help needed for two Shade

    Troubleshooting and Bug Reports
    shader frag error
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    • teaseT
      tease
      last edited by tease

      Hello Isadora friends,

      I try to import 2 shaders - important for my next show - into the Isadora GLSL actor interface, and for both of them I face the same error (on different lines) that forbid me to compile  them:

      FRAG ERROR: 0:34: '<' : syntax error: syntax error

      and

      FRAG ERROR: 0:157: '<' : syntax error: syntax error


      The first on is Hot Shower  :  https://www.shadertoy.com/view... (+copied as .txt here)

      The second one is a red ocean that I copy on this post with no link since I allready tweaked the original on Shadertoy.


      Line 36 refer to the void main image:

          void mainImage( out vec4 fragColor, in vec2 fragCoord )

      Line 157 is this:  

          N = mix(vec3(0.0, 1.0, 0.0), N, 1.0 / (dist * dist * 0.01 + 1.0));

      But I have the feeling its not related to those line, and more of a generic error message since on both of them there is no '<' symbole....


      Help would be super mega appreciated!

      Best to you all,

      be happy,

      Thomas

      Isadora 3.2.6 intel / Apple 10.15.7 Catalina / 3,6 GHz Intel Core i9 8 cœurs / 32 Go 2400 MHz DDR4

      Thomas Israël : Mac Studio M1 Max 32Go Ventura & MBP 2016 10.15.7 i7 16Go Intel HD 530 1536Mo - located in Belgium - France - Brasil
      Digital art - performance - Opera - installation - interactivity - sculpture / 18 years on Isadora / mac, hack & PC - www.thomasisrael.be & https://linktr.ee/thoisr

      JuriaanJ WolandW bonemapB 3 Replies Last reply Reply Quote 0
      • JuriaanJ
        Juriaan Tech Staff @tease
        last edited by

        @tease

        Hi there Thomas,

        I do not see your Red Ocean file. The shader that you included for the Hot Shower compiles just fine on Windows 11 with the latest Isadora build, I did the following for your reference;

        1. Went to the website, copied the contents of the file
        2. Went to Isadora, created a new file, created a new GLSL actor, removed all the lines in the editor and pasted the code. Pressed Compile, pressed OK to close the window and connected it to a Projector

        Isadora 3.1.1, Dell XPS 17 9710, Windows 10
        Interactive Performance Designer, Freelance Artist, Scenographer, Lighting Designer, TroikaTronix Community moderator
        Always in for chatting about interaction in space / performance design. Drop me an email at hello@juriaan.me

        teaseT 1 Reply Last reply Reply Quote 0
        • teaseT
          tease @Juriaan
          last edited by tease

          @juriaan Thank you for trying,

          jealous that it worked so easely on your pc 😉

          I download the files a few time, but it seems they are not accepted...its just .txt files...

          Thanks to your test, I realized now that it is a deeper or more general problem affecting both my imac and my Macbook.

          I tryed the same shader (Vortex Street) that was working with just a cut and past for Marc in his Guru 11 session about Shader, and I had the same error message on both computers, same message I have with my shaders only on different lines:

          FRAG ERROR: 0:29: '<' : syntax error: syntax error

          Could it be linked to Catalina?

          A driver that I have?

          any idea?

          Thanks again for your help.

          Thomas

          Thomas Israël : Mac Studio M1 Max 32Go Ventura & MBP 2016 10.15.7 i7 16Go Intel HD 530 1536Mo - located in Belgium - France - Brasil
          Digital art - performance - Opera - installation - interactivity - sculpture / 18 years on Isadora / mac, hack & PC - www.thomasisrael.be & https://linktr.ee/thoisr

          DusXD 1 Reply Last reply Reply Quote 0
          • DusXD
            DusX Tech Staff @tease
            last edited by

            @tease said:

            <

             The error suggests there is an extra OR missing '<' character. I would need to see the code entered into the editor to help further.

            Troikatronix Technical Support

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            teaseT 1 Reply Last reply Reply Quote 0
            • teaseT
              tease @DusX
              last edited by

              @dusx My concern is that it is always the same error that I get, even entering shaders that Marc in entering without change and without problem on his guru session!

              Thomas Israël : Mac Studio M1 Max 32Go Ventura & MBP 2016 10.15.7 i7 16Go Intel HD 530 1536Mo - located in Belgium - France - Brasil
              Digital art - performance - Opera - installation - interactivity - sculpture / 18 years on Isadora / mac, hack & PC - www.thomasisrael.be & https://linktr.ee/thoisr

              1 Reply Last reply Reply Quote 0
              • WolandW
                Woland Tech Staff @tease
                last edited by Woland

                @tease said:

                The first on is Hot Shower  :  https://www.shadertoy.com/view... (+copied as .txt here)

                This works fine for me too on an Intel Mac running Mojave. Before you paste the code into the GLSL Shader actor are you pressing Cmd+a to select all the text (so that when you paste in the text it replaces *all* the text that was previously in the GLSL Shader actor)?


                @tease said:

                Line 36 refer to the void main image:
                    void mainImage( out vec4 fragColor, in  fragCoord )

                When I paste the code for this shader into the GLSL Shader actor (replace everything that was there before), this code lives in line 34, not 36.

                TroikaTronix Technical Support
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                | Isadora 3.2.6 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

                teaseT 1 Reply Last reply Reply Quote 0
                • teaseT
                  tease @Woland
                  last edited by tease

                  @woland , Thank you all! 

                  I did it again, with attention to follow your cmd+A to get all the text, and effectively its now the line 34 that has a problem...but stil not compiling...with same < error message...😥

                  is it because the textures are not present (line 40 & 46 on shader toy)? 

                        vec3 from=vec3(0.,0.,-2.+texture(iChannel0,uv*.5+iTime).x*stepsize); //from+dither

                       float tx=texture(iChannel0,uv*.2+vec2(t,0.)).x*displacement; // hot air effect

                  Thomas Israël : Mac Studio M1 Max 32Go Ventura & MBP 2016 10.15.7 i7 16Go Intel HD 530 1536Mo - located in Belgium - France - Brasil
                  Digital art - performance - Opera - installation - interactivity - sculpture / 18 years on Isadora / mac, hack & PC - www.thomasisrael.be & https://linktr.ee/thoisr

                  WolandW 1 Reply Last reply Reply Quote 0
                  • WolandW
                    Woland Tech Staff @tease
                    last edited by Woland

                    @tease said:

                    is it because the textures are not present (line 40 & 46 on shader toy)? 

                    Probably. If the shader is relying on textures and Isadora doesn't have access to those textures then it probably wouldn't work correctly. (My knowledge of GLSL Shader code is very limited though.)

                    TroikaTronix Technical Support
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                    | Isadora 3.2.6 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

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                    • bonemapB
                      bonemap Izzy Guru @tease
                      last edited by

                      @tease

                      Wow - that is an intense shader image!! I have no problems with compiling the shadertoy code. It may be worth trying a reinstall of the GLSL plugin, or resetting preferences.

                      Best Wishes

                      Russell

                      http://bonemap.com | Australia
                      Izzy STD/USB 3.2.6 | + Beta 3.x.x
                      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                      Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                      A range of deployable older Macs

                      teaseT 1 Reply Last reply Reply Quote 0
                      • dbiniD
                        dbini
                        last edited by

                        the red shower shader also compiles fine on my old Mac, but pushes the load up to 334% and the universe slows down.

                        John Collingswood
                        taikabox.com
                        2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                        & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

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                        • teaseT
                          tease @bonemap
                          last edited by

                          @bonemap & @dbini & @Woland 

                          Thank you to have tryed. I did reset my preference, on one of my machine my GLSL plugin folder in empty, so nothing to reinstall regarding GLSL I guess?

                          and still this same: FRAG ERROR: 0:33: '<' : syntax error: syntax error. 

                          Could one of you send me or post the GLSL actor you created, or the text that you have pasted on the GLSL actor?

                          @DusX : this is what I pasted in Isadora GLSL Actor (just took out the first line): (just took out the first line):

                          const float sphsize=.7; // planet size
                          const float dist=.27; // distance for glow and distortion
                          const float perturb=.3; // distortion amount of the flow around the planet
                          const float displacement=.015; // hot air effect
                          const float windspeed=.4; // speed of wind flow
                          const float steps=110.; // number of steps for the volumetric rendering
                          const float stepsize=.025; 
                          const float brightness=.43;
                          const vec3 planetcolor=vec3(0.55,0.4,0.3);
                          const float fade=.005; //fade by distance
                          const float glow=3.5; // glow amount, mainly on hit side

                          // fractal params
                          const int iterations=13; 
                          const float fractparam=.7;
                          const vec3 offset=vec3(1.5,2.,-1.5);

                          float wind(vec3 p) {
                          float d=max(0.,dist-max(0.,length(p)-sphsize)/sphsize)/dist; // for distortion and glow area
                          float x=max(0.2,p.x*2.); // to increase glow on left side
                          p.y*=1.+max(0.,-p.x-sphsize*.25)*1.5; // left side distortion (cheesy)
                          p-=d*normalize(p)*perturb; // spheric distortion of flow
                          p+=vec3(iTime*windspeed,0.,0.); // flow movement
                          p=abs(fract((p+offset)*.1)-.5); // tile folding 
                          for (int i=0; i<iterations; i++) {  
                          p=abs(p)/dot(p,p)-fractparam; // the magic formula for the hot flow
                          }
                          return length(p)*(1.+d*glow*x)+d*glow*x; // return the result with glow applied
                          }

                          void mainImage( out vec4 fragColor, in vec2 fragCoord )
                          {
                          // get ray dir
                          vec2 uv = fragCoord.xy / iResolution.xy-.5;
                          vec3 dir=vec3(uv,1.);
                          dir.x*=iResolution.x/iResolution.y;
                          vec3 from=vec3(0.,0.,-2.+texture(iChannel0,uv*.5+iTime).x*stepsize); //from+dither

                          // volumetric rendering
                          float v=0., l=-0.0001, t=iTime*windspeed*.2;
                          for (float r=10.;r<steps;r++) {
                          vec3 p=from+r*dir*stepsize;
                          float tx=texture(iChannel0,uv*.2+vec2(t,0.)).x*displacement; // hot air effect
                          if (length(p)-sphsize-tx>0.)
                          // outside planet, accumulate values as ray goes, applying distance fading
                          v+=min(50.,wind(p))*max(0.,1.-r*fade); 
                          else if (l<0.) 
                          //inside planet, get planet shading if not already 
                          //loop continues because of previous problems with breaks and not always optimizes much
                          l=pow(max(.53,dot(normalize(p),normalize(vec3(-1.,.5,-0.3)))),4.)
                          *(.5+texture(iChannel1,uv*vec2(2.,1.)*(1.+p.z*.5)+vec2(tx+t*.5,0.)).x*2.);
                          }
                          v/=steps; v*=brightness; // average values and apply bright factor
                          vec3 col=vec3(v*1.25,v*v,v*v*v)+l*planetcolor; // set color
                          col*=1.-length(pow(abs(uv),vec2(5.)))*14.; // vignette (kind of)
                          fragColor = vec4(col,1.0);
                          }

                          Thomas Israël : Mac Studio M1 Max 32Go Ventura & MBP 2016 10.15.7 i7 16Go Intel HD 530 1536Mo - located in Belgium - France - Brasil
                          Digital art - performance - Opera - installation - interactivity - sculpture / 18 years on Isadora / mac, hack & PC - www.thomasisrael.be & https://linktr.ee/thoisr

                          DusXD 1 Reply Last reply Reply Quote 0
                          • DusXD
                            DusX Tech Staff @tease
                            last edited by

                            @tease said:

                            @DusX : this is what I pasted in Isadora GLSL Actor (just took out the first line): (just took out the first line):

                             Are you 100% sure you cleared the default code fully before pasting?
                            I was able to select and paste the code above into Isadora and it worked.

                            Troikatronix Technical Support

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                            • DusXD
                              DusX Tech Staff @DusX
                              last edited by

                              Have you opened a support ticket yet?
                              If not, please do so we can follow up with you and try to determine why this isn't working.

                              Support link in my signature below.

                              Troikatronix Technical Support

                              • New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
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                              Running: Win 11 64bit, i7, M.2 PCIe SSD's, 32gb DDR4, nVidia GTX 4070 | located in Ontario Canada.

                              teaseT 1 Reply Last reply Reply Quote 0
                              • teaseT
                                tease @DusX
                                last edited by

                                @dusx I did now, 

                                thanks for your support in this 

                                Thomas Israël : Mac Studio M1 Max 32Go Ventura & MBP 2016 10.15.7 i7 16Go Intel HD 530 1536Mo - located in Belgium - France - Brasil
                                Digital art - performance - Opera - installation - interactivity - sculpture / 18 years on Isadora / mac, hack & PC - www.thomasisrael.be & https://linktr.ee/thoisr

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