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    GLSL in Isadora is possible, here is how

    How To... ?
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    • rainbowR
      rainbow
      last edited by

      thanks for sharing, google…. found everything, nice tool, isadora is not the best app for QC patches, great to have syphon actors now…..

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      • SkulptureS
        Skulpture Izzy Guru
        last edited by

        This method?

        http://destroythingsbeautiful.com/2013/01/10/converting-glsl-shaders-for-use-in-quartz-composer-and-vdmx/

        Graham Thorne | www.grahamthorne.co.uk
        RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
        RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
        RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

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        • rainbowR
          rainbow
          last edited by

          yes this is the right one

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          • B
            bareimage
            last edited by

            Will post later today, I have a drama with my computer. Need to fix it.

            Yp Skulpture, there is one difference, isadora has it's own size operators and they are different from the other size of shader, so you have expose both. The frame rate was really good, while changing operators, even 1080p footage, but the speed is not as when you start doing stuff to it. So I would suggest to move as much of the post processing to QC as possible, and then just to expose your patches control operators.
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            • rainbowR
              rainbow
              last edited by

              The Core Video plugins differ quite a bit in “style” from the normal Isadora video plugins; notably they refer to the image in pixels instead of Isadora’s normal percentages, which make them a bit more tricky to work with.

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              • rainbowR
                rainbow
                last edited by

                Leading to slow IsadoraCore performance.

                best...RB
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                • eightE
                  eight
                  last edited by

                  Wow, came to this forum to file a shader support feature request, just to see this! It would be wonderful if you could post a brief workflow how to set this up. I am especially curious about binding textures (image and audio, shadertoy style -- possible?) from Isadora to those QC shaders.

                  Thanks.
                  --8

                  Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                  Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                  Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                  MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                  • rainbowR
                    rainbow
                    last edited by

                    @eight I can post this patch, for more detail ....

                    [http://destroythingsbeautiful.com/2013/01/10/converting-glsl-shaders-for-use-in-quartz-composer-and-vdmx/](http://destroythingsbeautiful.com/2013/01/10/converting-glsl-shaders-for-use-in-quartz-composer-and-vdmx/)
                    best...

                    d6ff1b-glslshader_heroku.com_e5916.0.zip

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                    • eightE
                      eight
                      last edited by

                      @rainbow Thanks! I was able to get the image into Isadora through syphon. That's the only way to get it there? I would assume in QC patch one could directly publish the image output to make it available through a QC actor in Isadora (when this patch is used as a plugin)? Correct?
                      Thanks.
                      --8

                      Analysis: http://post.scriptum.ru | Synthesis: http://onewaytheater.us
                      Twitter: https://twitter.com/eight_io | Flickr: http://www.flickr.com/photos/eight_io/
                      Github: https://github.com/eighteight | MulchCam: https//mulchcam.com
                      MulchTune: https://itunes.apple.com/us/app/mulch-tune/id1070973465 | Augmented Theatre: https://augmentedtheatre.com

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                      • rainbowR
                        rainbow
                        last edited by

                        @eight, Sprite maybe not enabled, tried all kinds of settings, for performance improvement. here is some Isadora ready QC patch, running the patch in QuartzComposer allows live coding and best, no restart to load the new QC plugin.

                        70b26e-glslshader_heroku.com_e5916.0.zip

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