• Isadora
  • Get it
  • Forum
  • Help
  • ADD-ONS
  • Newsletter
  • Impressum
  • Dsgvo
  • Impressum
Forum
    • Categories
    • Recent
    • Popular
    • Tags
    • Register
    • Login

    Emission of 3D particles from 3D model surface

    How To... ?
    6
    29
    4.0k
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • bonemapB
      bonemap Izzy Guru @saif
      last edited by bonemap

      @saif said:

      see a 'group' parameter in the 3d model particles actor

      Hi,

      Well, it is in fact called the 'group index':


      For example, when I use a 3DS file and
      target each element of geometry using
      the 'group index':


      I can start to generate effects like the
      one captured in this Youtube video of
      one of my patches:

      This 3DS file:


      becomes this Youtube representation
      of one my Isadora patches:

      best wishes

      bonemap

      http://bonemap.com | Australia
      Izzy STD/USB 3.2.6 | + Beta 3.x.x
      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
      Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
      A range of deployable older Macs

      1 Reply Last reply Reply Quote 3
      • S
        saif
        last edited by

        @bonemap 

        Hi! That's fantastic! This really opens up a lot of possibilities. I think this feature by itself is very powerful. I am wondering if the elements are oriented to their local normals and then exported, will they behave accordingly to their respective local axes when transformed, or will they respond to the world co-ordinates of Isadora.

        As for the 3d model particles, I was reading the manual v 2.0 and working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter. I am glad you pointed it out, else I would've never known.

        Will there be an updated manual available for download soon? 

        Regards

        Saif

        WolandW bonemapB 3 Replies Last reply Reply Quote 1
        • SkulptureS
          Skulpture Izzy Guru
          last edited by

          Wow. How did I miss this?!

          Graham Thorne | www.grahamthorne.co.uk
          RIG 1: Windows 11, AMD 7 Ryzen, RTX3070, 16gig RAM. 2 x M.2 SSD. HD. Lenovo Legion 5 gaming laptop.
          RIG 2: Windows 11, Intel i19 12th Gen. RTX3070ti, 16gig RAM (ddr5), 1x M.2 SSD. UHD DELL G15 Gaming laptop.
          RIG 3: Apple rMBP i7, 8gig RAM 256 SSD, HD, OS X 10.12.12

          bonemapB 1 Reply Last reply Reply Quote 1
          • bonemapB
            bonemap Izzy Guru @Skulpture
            last edited by

            @skulpture said:

            Wow. How did I miss this?!

            If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!

            Best wishes

            Bonemap 

             

            http://bonemap.com | Australia
            Izzy STD/USB 3.2.6 | + Beta 3.x.x
            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
            Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
            A range of deployable older Macs

            WolandW 1 Reply Last reply Reply Quote 1
            • WolandW
              Woland Tech Staff @bonemap
              last edited by

              @bonemap said:

              If you realise how powerful this is and the potential awesomeness that it can facilitate you can help me to advocate that it does not disappear with the release of v3! Because it was missing in the last beta!

               It will return, don't worry.

              TroikaTronix Technical Support
              New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
              TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
              TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

              | Isadora 3.2.6 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

              1 Reply Last reply Reply Quote 3
              • WolandW
                Woland Tech Staff @saif
                last edited by

                @saif said:

                Will there be an updated manual available for download soon? 

                 There will be an updated manual available with Isadora 3.

                TroikaTronix Technical Support
                New Support Ticket Link: https://support.troikatronix.com/support/tickets/new
                TroikaTronix Support Policy: https://support.troikatronix.com/support/solutions/articles/13000064762
                TroikaTronix Add-Ons Page: https://troikatronix.com/add-ons/

                | Isadora 3.2.6 | Mac Pro (Late 2013), macOS 10.14.6, 3.5GHz 6-core, 1TB SSD, 64GB RAM, Dual AMD FirePro D700s |

                1 Reply Last reply Reply Quote 1
                • bonemapB
                  bonemap Izzy Guru @saif
                  last edited by

                  @saif said:

                  working on Isadora 2.5.2. I just installed 2.6.1 and happy to see the group index parameter

                   Glad you worked that out. I recall being surprised by discovering the parameter in v2.6, but had forgotten that it was not implemented in earlier versions.

                  best wishes

                  bonemap

                  http://bonemap.com | Australia
                  Izzy STD/USB 3.2.6 | + Beta 3.x.x
                  MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                  Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                  A range of deployable older Macs

                  1 Reply Last reply Reply Quote 0
                  • bonemapB
                    bonemap Izzy Guru @saif
                    last edited by bonemap

                    @saif said:

                    respective local axes when transformed, or will they respond to the world co-ordinates of Isadora

                    In 3D Model Particles the 'group index' will identify discrete geometries, or as merged geometry groups, by their index number (this appears to be inherited from within the 3DS file and therefore attributed in the 3D modeling software). If the 'group index' parameter is left set to '0' then all geometry in the 3DS file will be sent to the emitter at each instance. The implications of this are huge in terms of working with complex 3DS files in the particle generator. Because by limiting the particle emitter to segments of a complex 3D model in fast succession (triggering the emitter and 'group index' parameter at high hz values) you increase drawing efficiency and therefore possibilities for greatly improved frame rates and in addition the appearance of internally animated sequences of geometry. 

                    This youtube video demonstrates another approach to animated 3D models in Isadora.

                    best wishes

                    bonemap

                    http://bonemap.com | Australia
                    Izzy STD/USB 3.2.6 | + Beta 3.x.x
                    MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                    Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                    A range of deployable older Macs

                    tomthebomT 1 Reply Last reply Reply Quote 1
                    • S
                      saif
                      last edited by

                      @bonemap 

                      Hi!

                      Your example proves to a greater level of what can be achieved with the group index parameter. (I was struggling to even get started with it in a most basic patch of getting anything even appear on the stage).

                      I am figuring out a way to make 3 dimensionally oriented and distributed array of an object and then trying to manipulate each of these separately in Isadora. I am unsure if it is possible.  Please have a look at the image attached. Let me know what you think.  

                      Thanks and Regards

                      Saif

                      bonemapB 2 Replies Last reply Reply Quote 2
                      • bonemapB
                        bonemap Izzy Guru @saif
                        last edited by bonemap

                        @saif

                        Hi,

                        It will require some trial and error development, and much of the capacity to achieve a satisfactory result will be dependent on the capacity of your system i.e. GPU and CPU etc.

                        I found there were definite limits and sweet spots for the number of vertices and what can be tolerated in terms of frame rate etc.

                        Here is a reference to a tutorial and download for resources that attempts to explain some of the system design that allows the ‘group Index’ parameter to be used in the way demonstrated in my videos. I created the tutorial (it is the third tutorial in the package) when I was just beginning to look at what the group index could do... so it is not a perfect tutorial and needs rewriting to be more accurate and clear in terms of the system design. However, it does demonstrate the user actors and system that I have developed to synchronise the particle emitter with the group index parameter.

                        I hope that it is helpful for your cause.

                        Best Wishes 

                        Bonemap 

                        http://bonemap.com | Australia
                        Izzy STD/USB 3.2.6 | + Beta 3.x.x
                        MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                        Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                        A range of deployable older Macs

                        1 Reply Last reply Reply Quote 1
                        • S
                          saif
                          last edited by

                          @bonemap 

                          Perfect! Just what I needed 🙂 This is going to be so helpful. Just downloaded the good stuff.

                          Thanks

                          Saif

                          1 Reply Last reply Reply Quote 0
                          • bonemapB
                            bonemap Izzy Guru @saif
                            last edited by bonemap

                            @saif said:

                            Please have a look at the image attached. Let me know what you think.

                            You ask very practical questions about the axis of translation for each discrete piece of geometry. Unfortunately, I do not have the answers for you. I have not had the opportunity to investigate the level of detail you are requesting and as you have found out there is no user manual currently available for this parameter. Of course, I would like to know these answers as well. It appears so much of the orientation is inherited from the 3DS file and it would be fantastic and so much more efficient if the orientation to translate the geometry, as described in your example, is simply imported into Isadora with the file. My time has been spent developing a program to make it work - you are asking questions about the next step in the development.

                            best wishes

                            bonemap

                            http://bonemap.com | Australia
                            Izzy STD/USB 3.2.6 | + Beta 3.x.x
                            MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                            Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                            A range of deployable older Macs

                            1 Reply Last reply Reply Quote 1
                            • tomthebomT
                              tomthebom @bonemap
                              last edited by

                              @bonemap

                              Hi, is there any chance to get access to the walking skeleton cycle as a 3d- model. I remember, when I had Poser, it was part of the walk-designer...?

                              Izzy 3.2.6 ARM on MBP14'/2023/M2 Pro/ macOS 13.5

                              bonemapB 1 Reply Last reply Reply Quote 0
                              • bonemapB
                                bonemap Izzy Guru @tomthebom
                                last edited by

                                @tomthebom

                                The skeleton is a free download. I applied the inverse kinematics for the walk cycle in Blender or Cheetah 3D ( can’t remember which one). I am unable to offer the geometry other than the link above.

                                Best wishes

                                Bonemap 

                                http://bonemap.com | Australia
                                Izzy STD/USB 3.2.6 | + Beta 3.x.x
                                MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                                Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                                A range of deployable older Macs

                                1 Reply Last reply Reply Quote 1
                                • tomthebomT
                                  tomthebom
                                  last edited by

                                  Thanks a lot ;o)

                                  Izzy 3.2.6 ARM on MBP14'/2023/M2 Pro/ macOS 13.5

                                  1 Reply Last reply Reply Quote 0
                                  • S
                                    saif
                                    last edited by saif

                                    @bonemap 

                                    Yes I agree, what I am asking for, is for the next level of development. I wonder what it will take for the developers to have the group index parameter in the 3d model player. 

                                    I appreciate all that you are sharing on this, parallel with your explorations.

                                    You mentioned the tutorial to be third in the package. Is there a first and a second in pdf format as well?

                                    Regards

                                    Saif

                                    bonemapB 1 Reply Last reply Reply Quote 0
                                    • bonemapB
                                      bonemap Izzy Guru @saif
                                      last edited by

                                      @saif said:

                                      first and a second in pdf format

                                       Hi 

                                      There are all three examples within the one document. The third example attempts to explain the group index ...

                                      Best wishes

                                      Bonemap 

                                      http://bonemap.com | Australia
                                      Izzy STD/USB 3.2.6 | + Beta 3.x.x
                                      MBP 16” 2019 2.4 GHz Intel i9 64GB AMD Radeon Pro 5500 8 GB 4TB SSD | 14.1.2 Sonoma
                                      Mac Studio 2023 M2 Ultra 128GB | OSX 14.1.2 Sonoma
                                      A range of deployable older Macs

                                      1 Reply Last reply Reply Quote 0
                                      • First post
                                        Last post