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    What is your history with telematic, bi-located and or internet based performance?

    Off-Topic Discussion
    internet live stream networking telematic virtual theatre
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    • CitizenJoeC
      CitizenJoe
      last edited by

      Have a look here: https://spiderwebshow.ca/

      Cheers,

      Hugh

      Hugh in Winnipeg - All test machines, Win10 Pro, 64 bit, OS SSD and separate data SSD.

      1. new laptop: Dell 7560, i9 11950H, 64 gigs, NVIDIA RTX A4000 w/8 GB GDDR6
      2. old desktop: Dell T5500 2009, Dual Quad Core Processor E5530, 12 gigs, 2x Radeon 5750... Still works well!
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      • D
        dritter @SWDA
        last edited by dritter

        @administrators

        Sheldon, Here are some links to my work with telecommunications/internet performances:

        Performance Télématique, 1993
        Montreal-Toronto (340 miles)
        http://aesthetic-machinery.com...

         Nervous Orpheus, 1994
        Toronto-Vancouver (2800 miles, 4500 km)
        http://aesthetic-machinery.com...

        Technophobe and the Madman, 2001
        Frederick Loewe Theatre, New York City and iEAR Studio, Troy, New York
        http://aesthetic-machinery.com...

        There is a good quality video for the Technophobe performance, and I can upload video of the second one if you are interested.


        Don

        Izzy 2.6.1 USB | MBP (mid 2015) 2.8 GHz i7, 16GB, AMD Radeon R9 | OSX 10.11.6
        Corsair One, 3.7 GHz i7, 32GB, GTX1080 | Windows 10

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        • FredF
          Fred @SWDA
          last edited by

          @swda I have been involved in quite a few, but this list from Daito Manabe is a great resource - and on github of all places.

          https://github.com/daitomanabe/Telepresence-Performance

          http://www.fredrodrigues.net/
          https://github.com/fred-dev
          OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
          Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
          Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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          • SWDAS
            SWDA
            last edited by

            Wow everyone--thank you so much for these resources and all of your input. Will be incredibly helpful to the class. Also super helpful as at least the beginnings of an archive of this kind of work. Certainly there are some great books out there including Dixon's Digital Performance and Shannon Jackson's book on Builders Association. But how awesome to connect directly to the sources. Many many thanks!

            It will take me some time to digest all of this but may reach out to each of you individually soon.

            Sheldon

            Sheldon B Smith
            Adjunct Professor Mills College
            Co-artistic director Smith/Wymore Disappearing Acts
            smithwymore.org

            1 Reply Last reply Reply Quote 1
            • Ja5onJ
              Ja5on
              last edited by


              Hi there, (apologies if an earlier reply shows up, I seem to have lost it in the aether)

              My friend and colleague Andrew has pointed me at this great thread, which is of particular interest to me as I was involved in a bunch of network performance projects over the past decade or so. It's true, that interest has waned in more recent times - perhaps ironic that as the technology advances and becomes so readily available there has been a decrease in artistic projects being made. This may have a lot to do with a return to the spectacular mode, with more interest in tech such as the (very expensive) musion holograms providing large scale entertainment. A far cry from the more nuanced work of e.g. Troika Ranch, Builders Association and Stationhouse Opera.

              I think Paul Sermon is still going strong, developing and redeveloping his signature telematic work.

              Of course there is the profound inspiration of the “Hole in Space” 1980 video artwork by Kit Galloway and Sherrie Rabinowitz (who Mark has already mentioned). A kind of pre-internet networked installation project. It set the stage for so much that came after.

              In terms of recent practitioners, Ian Biscoe has been working with networked performance across continents. Using a lot of off-the-shelf gear, and incorporating soundjack, appear.in, hangouts on air, polycom and cisco codecs, VSee, Clearsea etc. One of his most technically interesting projects was the Online Orchestra which aimed to allow musical collaboration over consumer internet despite the inherent latency. He developed a Max patch which acted as kind of metronome - figuring out the latency between sites and syncing up the time signature for the remote players. Ian also ran the Fascinate conference/event at University of Falmouth for a couple years (2013/4).

              At Fascinate II, we put on a version of Jesse Ricke's Graphic Ships - which uses motion control, coding, musical and physical performance articulated over up to half a dozen locations. In the version at Fascinate, a single dancer performs on a stage, her movement is translated through a kinect and Max patch into a live score which the musicians (in France, UK, and the US) play to. A full circle feedback loop. The score is also processed, and projected onto the performance space.

              Jesse and I met through Culturehub in NYC, who have long term relationships with multiple other venues to create networked performance (particularly in Seoul, I think). Through a partnership between Culturehub and Contact theatre in Manchester, we created networked theatre shows, dance duets, spoken word events and collaborative workshops. Each with  audience, performers, musicians and technicians in both (all) locations. A complicated multi-sited TV studio made with borrowed hardware, bits of black magic kit and a lot of hope and luck.

              In a JISC supported project (JISC and JANet are the UKs high bandwidth University network providers) we were able to use a version of a software developed for online collaboration calledLOLA (LOw LAtency). This software allows networked AV with latencies in the low tens of ms. It does this by not really compressing video, and therefore maxing out your networked bandwidth at up to 500MBps.

              The work of Dries Verhoeven could be of interest. Particularly Life Streaming and Wanna Play? - each uses internet technologies to activate the performance and to comment on the systems themselves.

              I could go on and on, but I suspect this is already "essay length". There's a kind of lit review in my doctoral thesis on Networked Performance which may be of use (you may have to skip a lot of words tho!).

              Hope that's of some interest! 

              Jason

              dbiniD SWDAS 2 Replies Last reply Reply Quote 3
              • dbiniD
                dbini @Ja5on
                last edited by

                @ja5on

                i used to know Paul Sermon - he was in the same degree course as me - graduated a couple of years before i arrived and got a job as IT technician there. Nice chap.

                John Collingswood
                taikabox.com
                2013 MBPR 2.3GHZ i7 OSX11.7.4 16GB
                & 2019 MBPT 2.6GHZ i7 OSX12.3 16GB

                Ja5onJ 1 Reply Last reply Reply Quote 1
                • Ja5onJ
                  Ja5on @dbini
                  last edited by

                  @dbini Ha! The paths we take! 

                  1 Reply Last reply Reply Quote 0
                  • SWDAS
                    SWDA @Ja5on
                    last edited by

                    @ja5on

                    Sorry I am only now seeing your reply. Obviously this has been a challenging time. But will be incredibly interesting to see how we all respond as artists and educators. I dream (of someone other than me) compiling an archive of all of the telematic work prior to covid and then everything during and hopefully after covid. Weird, just occurred to me that this thing is called covid---and I am deeply immersed in co-creating, co-existing, co-learning through vid-eo. Co-vid.

                    Paul Sermon's Telematic Dreaming has always been a great starting place for me to be able to explain a lot of concepts to my students. But what seemed so abstract at the beginning of the semester is now a desperately real and intense need to connect more fully across mediated spaces. 

                    You've given me a lot to look over here and will probably take me awhile to get through as suddenly we are all overwhelmed I suspect. 

                    Sheldon B Smith
                    Adjunct Professor Mills College
                    Co-artistic director Smith/Wymore Disappearing Acts
                    smithwymore.org

                    n.jonesN 1 Reply Last reply Reply Quote 2
                    • n.jonesN
                      n.jones Beta Tester @SWDA
                      last edited by

                      @swda I've worked regularly with telematic performance . For the past 13 years ,mostly with dance and live musicians. UK to USA.

                      I've worked with every form of VOIP system you can think of from the early days of Skype, Adobe connect ,DVTS, Visimeet ,Tandberg and even LOLA (partially).

                      All I can say is , network infrastructure is a an absolute must and a complete nightmare .

                      Personally for me the most successful were using visimeet and the standard telepresence systems (polycom & Cisco ) . Both relatively low latency therefore allowing performance and communication to run more naturally.

                      The cool thing about VisiMeet was the ability to have multiple sources simultaneously in each location all with independent windows . It's a subscription service and not that cheap. 

                      The same goes for the Telepresence setups, expensive kit wise , but universities tend to have them lying around in boardrooms never being used( until now). Also the Janet or WEB2 network is specifically setup to handle these types of kit without too much tinkering about. The hardware also gives you a much better low latency and higher fidelity experience compared to the web based systems.

                      LOLA is something that I've tested a couple of times the potential is massive , but the network requirements are so specific and according to our institutions networks a security issue. It requires a direct connection to the Janet network without going through the firewall. It's something that has been promised now for the past two years . Hopefully things were supposed to be moving forward this summer , but with everything that is currently happening the prospect of massive amounts of data hogging of much needed bandwidth for performance is not a institutional priority at the moment.

                      Currently I feel we've gone backwards a little bit. Due to the ease /mostly free versions of the web and mobile based options. These  have now become ubiquitous putting them now as the preferred option for most of our recent work . As the transfer and processing of live data gets quicker these will no doubt be the future .  

                      Pro & Cons  

                       

                      New Media Artist , among other things. https://www.i-d-e-a.co.uk
                      Digital programme manager https://www.mdi.org.uk
                      MacBook Pro (15-inch, 2018),Mojave, 2.9 GHz Intel Core i9, 16 GB 2400 MHz DDR4, Radeon Pro 560X 4 GB
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                      FredF 1 Reply Last reply Reply Quote 1
                      • FredF
                        Fred @n.jones
                        last edited by

                        @n-jones thanks, there is a lot of great info in your post. Lots to research.

                        http://www.fredrodrigues.net/
                        https://github.com/fred-dev
                        OSX 10.15.15 MBP 2019 16" 2.3 GHz 8-Core i9, Radeon Pro 5500M 8 GB, 32g RAM
                        Windows 10 7700K, GTX 1080ti, 32g RAM, 2tb raided SSD
                        Windows 10 Threadripper 3960x 64g ram, 1tb NVME, rtx 2080ti + rtx2070 super

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