@Skulpture
Hi,
The 3D models have been rigged in 3D animation software. The model has been saved as a new mesh file for each pose in the animation cycle. For example, a walk cycle is made up of eight key poses - foot fall and cross over on each side with arms following opposite. Therefore, the 3D media bin has a series of 3ds files that make up the sequential poses of the animated model. It is then just a simple implementation of a Counter actor replacing the mesh file to create the illusion of continuous internal movement of the model.
So there it is - effective but inefficient and ultimately very limited. But it does help to fire the imagination and glimpse what a future might be like, in terms of 3D animation and real- time rendering etc.
Always searching for new ways to extend from what appears to be a limitation in Isadora.
I just want the software to be great and find another level of interaction.
Best wishes
Bonemap