@bonemap It looks incredible ! thank you
I see that you used the 3DModel actor, instead of the 3D particles like I was doing
Now the question would be how to replace those shapes with human interaction? to reach the same visual result.
ps: at least on my computer the 2 shapes with the Path macro bring the Load level to 80 percent
Best,
Maxi-RIL
Also, in Preferences have a look here and try changing the default resolution to whatever you are outputting, or to the resolution of the image:
Cheers,
Hugh
like Mark says - check the settings of your Live Capture, but also - check the setup of your default resolution (in preferences) and output resolution (in stage setup and Izzymap) - if everything matches, then it should look great. it will be interesting to find out what's going wrong here...
Hi,
Love where this thread is going. Here is a demonstration patch that shows a method of live particle interaction using 'Gravity Field' parameters. It isn't optical flow but it mimics the effect demonstrated in the TD video. I have used a couple of shape actors here, but also tried it with iKeleton OSC input and it worked great with human body tracking driving the shapes.
interactive_particles.zipBest Wishes
Russell
Agreed, the quality doesn't look good.
What camera are you using? What's the resolution?
And can you post a screenshot of your live capture settings, like this?
Ah, yes, thanks, I thought that an idea could be to use my midi controller to controll the fades of as much video as possible, and then make some videos in the end and beginning for fades to new scenes that are not 3d... Or..... Maybe an option could be to record the 3d live image so that it is a 2D video of a 3D surface - then it should be possible to make the transition?:)
Ill try that.
Thanks for the help:)Eva
that patch is looking OK. i think it would help if you increase the Particle Count to something like 10,000. the VG system generates a lot of particles and, if yours have a lifespan on 11 seconds, it will soon reach its limit at 333.
also - i thought it might be good to use a more varied video input instead of Shapes. maybe it would look better with a line of text that is constantly changing - this might give you a more organic stream of particles.
@dbini If you can point me in the right direction. Im doing something wrong. At times something happens but it's not right. I don't know how to use Shapes properly (among other things haha)
Thank you !
Maxi
Hi Fred, I didn't mention that Nvidia owns the technique 'Optical Flow'. I said that we cant do it as efficient as they are doing with TD.
Other then that love the input that you gave and the links to the OpenCV counterparts that run on the CPU.
@fred great info !
Maybe a futured request for Optical flow implementation?
Students and artistic producers have one little word at the point of their tongue: interactivity ( for instalations)
Best,
Maxi-Ril