@dbini understood and bravo on making a (slow) path for organizations to work in sustainable ways. We're using the mocap to create a choreography that really plays with "invisible forces" to explore the concept. We went on a discovery tour the mocap studio last week and it spawned a lot of movement ideas. I'll end up doing a lot of work in Blender and may end up using Isadora to create some audio and visual reactive animation.
hiya @mark_m
potentially some time around 16th-23rd November - tied in with a dance festival there
@jtsteph
Hi Justin. I'm afraid we can't accept anyone who travels by flying, even if they cover the cost themselves. sorry. we're experimenting with running international projects sustainably - if it works, we can then illustrate to other arts organisations that it is possible to find new methods of working with minimal climate impact.
your project sounds great and I'd love to see some results.
@dbini, I have a dance film for which I am in preproduction. The film will use optical mocap and generative visuals. The piece explores ways in which censorship become incorporated practices in the body. I am working with an internationally well known composer and choreographer. I would love to apply to attend, but I am in Canada. As I would require air travel, would this disqualify me from applying? I would be able to apply to cover the air travel with arts agencies here.
@video-architect said:
A. Create a user actor counting 4 channels of video on 4 projectors. Then Create a perhaps up to 20 inputs. Will there be any performance implications.
Not from the User Actor (unless you get *extremely* complex and put hundreds of actors and other User Actors inside, but then any performance issues you'd see would be because of how much you're asking your computer to do; it wouldn't be because all that is in a User Actor). The four channels of video are the only thing in that plan from which I could imagine seeing any sort of performance hit.
@video-architect said:
B. Control the actors from the control panel interface. In which case I presume you can make the ID links inside the user actors themselves> (that there is no need to bring them through to the upper level of the scene editor interface. Im including controls like Movie player 'Visible' on/off and 'Projector' on/off controls with the aim of being able to manage performance if needed.
Yep, you can give Control IDS to actors inside a User Actor/Macro. I would suggest making a Comment actor inside the User Actor where you write down what Control IDS you've used and their purposes. Making documentation now can save you a headache later.
Simultaneous capture of audio and video is not in the immediate set of features that we're working on right now, but running OBS alongside Isadora and controlling the AV capture via OSC is very possible. (I did this because I needed audio and video capture for Isadora for a project.)
You just need to download this: https://obsproject.com/forum/resources/osc-for-obs-app.1222/
And here's a User Actor I made for this: osc-for-obs-recording.iua3
Hey Fred,
Feel free to sent in a support ticket so that our Sales & License people can join the conversation.
Thanks!