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    • D

      Firing / Triggering Isadora from EOS / Ion / Gio / ETC Lighting Boards with OSC

      • • duremovich
      2
      2
      Votes
      2
      Posts
      74
      Views

      kellyruokayK

      @duremovich😍

    • V

      [ANSWERED] Limits to User Actors???

      • • Video Architect
      3
      0
      Votes
      3
      Posts
      85
      Views

      V

      @woland Thanks woland

    • brunoB

      [ANSWERED] How to install Isadora 3

      isadora 2 • • bruno
      3
      0
      Votes
      3
      Posts
      108
      Views

      brunoB

      @juriaan

      Thanks you very much

    • N

      TCP string sending to kuka robot

      • • Niek 0
      3
      0
      Votes
      3
      Posts
      125
      Views

      JuriaanJ

      Hi there @Niek-0 

      Would love to know or the reply from @DusX resolved your query, if not feel free to let us know.

    • M

      [ANSWERED] Choose Depth camera +SDK for mac m2 / apple silicon

      • • miguelf
      2
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      Votes
      2
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      81
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      JuriaanJ

      @miguelf

      Welcome to the Isadora community forum!

      You can use an Orbbec Astra on a MacStudio M2, with our OpenNI plugins which can be found here 

      https://troikatronix.com/add-o...

      Please be aware that Isadora needs to run in Rosetta mode and that it is very important that you read the README files that come with the plugin.

      From there you can sent out all the data using OSC / sent the video image out using Syphon or NDI

    • J

      Toggles - JSONs, recalling patch states and updating buttons.

      • • jtsteph
      3
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      Votes
      3
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      101
      Views

      J

      Well I was certainly making things more complex than I needed to. I ended up using the controller's toggle function, storing all controller values in the JSON and when recalling the JSON sending the controller values back to the controller. This activates the toggle and will set the effects to the correct state...when I get to that stage of the build.

      KISS principal applied.

    • C

      [SOLVED] Set an IP adresse to all cue's OSC transmit module

      • • Chameau132
      3
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      Votes
      3
      Posts
      91
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      D

      @Chameau132

      I'm not sure if this would be a solution for you, but you can send the OSC UDP Stream as a Broadcasting Message. Instead of the Unicast Address (e.g. 192.168.1.1 in subnet 255.255.255.0) you send it to the broadcasting Address 192.168.1.255. (If Subnet is 255.255.0.0 the Broadcast address is 192.168.255.255 accordingly).

      This way the stream will be send to all IP Addresses in the same Subnet.

      To separate the messages for the different clients, you could then change the OSC Addresses matching the different listeners. This way you could easily change on each device what it needs to know. Combined with a text formator actor, you could use the devices names instead of the IP Adresses and could be independent from them.

    • T

      Multi chan audio V3

      • • Tr742
      3
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      3
      Posts
      140
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      T

      @jfg

      Many thanks ta 

      The new projectors v3 see file and make my decision for me

      tr742

      Arthur

    • J

      [ANSWERED] Translating Trigger for JSON stream

      • • jtsteph
      4
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      Votes
      4
      Posts
      118
      Views

      J

      @woland Very helpful. Thank-you!

    • J

      [ANSWERED] OSC Listener over 100

      • • jfpalmer
      3
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      Votes
      3
      Posts
      112
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      J

      That did it. Thank you so much!

    • T

      Audio issues v3

      • • Tr742
      6
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      Votes
      6
      Posts
      238
      Views

      T

      @woland

      This file plays 4 chan of audio 

    • gapworksG

      [ANSWERED] Downgrading to an older izzy version

      • • gapworks
      4
      0
      Votes
      4
      Posts
      146
      Views

      WolandW

      @gapworks

      Isadora files created in 3.2.6 should work fine on macOS or Windows (unless you used the Mac-Only CI, QC, or AU plugins in the file).

    • gapworksG

      [ANSWERED] GLSL BLUR Shader

      • • gapworks
      11
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      Votes
      11
      Posts
      486
      Views

      gapworksG

      @woland

      i , thanx to the help of all of you i managed to finalise my eos  fixture  and the corresponding izzy  patch. works like charm. than again.izzyeos.zipin  the zip file you will find the patch, the eos fixture file and the blur qua

      best  

      peter

    • J

      [ANSWERED] Reverse Direction of a Wave Generator?

      wave generator reverse • • jpg.wav
      18
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      18
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      485
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      WolandW

      @jpg-wav said:

      I would have never been able to put this all together!

       I needed help from chatGPT to find the right equation 😉

    • D

      [SOLVED] Edit Trigger Text content from Controls

      • • DillTheKraut
      11
      0
      Votes
      11
      Posts
      303
      Views

      WolandW

      @armando said:

      Maybe it should be in the manual or in the knowledge base ?

      Certainly, there are just many more relevant things to create documentation about and, since the execution order rarely actually matters for the vast majority of use cases and is tricky to explain and understand, it's not been very high on the list in terms of topics that we've prioritized when it comes to creating documentation.

    • G

      [ANSWERED] Class Definitions in Javascript

      • • GaryGalbraith
      2
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      Votes
      2
      Posts
      88
      Views

      DusXD

      @garygalbraith

      Using namespaces for your Classes should allow you to create the modular structure you are after.
      Try defining your Class like:

      var MyApp = MyApp || {}; MyApp.MyClass = class { constructor(param1, param2) { this.param1 = param1; this.param2 = param2; } method1() { this.param1 = this.param1 + this.param1; } method2() { this.param2 = this.param2 + this.param2; } }

      Then create an instance in main() like:

      const myInstance = new MyApp.MyClass(3, 5);

      This should allow you to name each class uniquely and include them from external files.

    • M

      [RESOLVED] GyrOSC - communications

      • • margiem
      2
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      Votes
      2
      Posts
      89
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      M

      @margiem Its working...! 

    • Q

      [ANSWERED] Control Panel View Only

      • • quarterinchjack
      4
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      Votes
      4
      Posts
      196
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      Q

      @woland Looks great, I'll give it a go...

    • kdobbeK

      Select Unused Movies From Bin​

      • • kdobbe
      2
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      Votes
      2
      Posts
      131
      Views

      WolandW

      @kdobbe

      This has been requested before: https://community.troikatronix.com/topic/8621/logged-remove-unused-media?_=1703077729820

      TLDR: Certainly would be a good feature, but it's also a bit tricky because the media files targeted by Player actors can be changed programmatically, so the command could only consider media you are currently using in an actor, but wouldn't know to keep any media that you cycle to programmatically.

    • G

      Speak Text actor only offering two voices even though others voices are installed (W10)

      • • Gaspar
      2
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      Votes
      2
      Posts
      295
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      markM

      @gaspar

      This may be a difference between supporting "Natural" voices vs. the lower quality "Legacy" voices as described in this article. It has instructions for installing new voices.

      Let us know if this helps.

      Best Wishes,
      Mark