Hello guys,
for a show I am preparing I need to create a patch or actor which creates random whole mumbers (from predefined set) and does never repeat value.
I have problems with excluding values which been used already.
Please anybody has a suggestion? Thanks in advance.
dear All
Have been using V2 software for some years
we produce musicals and project to 3 differant areas on stage
Old software let me line up with a cross grid system which mirrored the stage.
I could also fine tune my key stoning by adjusting number on the set up stage area page
V3 has none of this can anybody help/advise me how to set up projected stages keystoning
Tr742
So I fought with a patch for 40 minutes or so before I realized it wasn't working bc I was trying to send a negative number with set and get global values. Set allows negative numbers but the min value in get is 0, and when I tried to change it to a negative number or MIN it reset to 0. Could you fix it so the get global actor can receive a negative number please. Or set the send to a min of 0. Just so they match. Thank you!
Hi all,
This question relates to the excellent Guru Session #19 that Mark presented in 2021 that looked at skeleton tracking with a Rokoko suit. During the session he used a figure made from a simple 3d pipe model and explained how to replace that pipe with any other 3d model to hand. My question is can I use a fully formed pre-rendered human figure (made in Blender) instead of the figure made from the individual pipes? My gut feeling is that I would need to dissect that original model and pull apart the separate limbs to be imported as a replacement for the pipe model - is that correct?
Thanks for any help.
Andy
I am wondering if anyone could point me in the right direction for a bit of logic I am trying to build for a video player module.
I would like to build a "Keep only one button on" latching strategy. I have many buttons on a streamdeck controller over many pages and would like only one of them to be on at a time. As an example, I might press Page2/Button4, toggling/latching it ON, and at a later point Page6/Button13. I would like the new Page6/Button13 press to trigger a 0 on the previous button and send the new ON to my player module.
I am using a cleanly laid out JSON to store all the midi values currently for snapshots and to easily pass value between modules.
My JSON looks something like this where xlp is the streamdeck page and xlb is the streamdeck button: {"xlp2":"{\"xlb1\":0,\"xlb2\":0,\"xlb3\":0,\ up to "xlb32"}","xlp3":"{\"xlb1\":0,\"xlb2\":0,\"xlb3\":0,\up to "xlb32"} continue with the same pattern to "xlp9".
Is there a way to store the location of last ON value (from the example, xlp2/xlb4) then change that value to 0 (off) on the new button press (for example xlp/xlb13), trigger an event to indicate the change, store and send the new ON to my player module?
I've thought about creating a flag in the JSON which would indicate the key from which the "ON" is located and then working with a comparator, I also looked at @dusx's multi toggler which uses javascript, but it does not seem like a fit for this problem.
Maybe I am overcomplicating this?
I am working with the developer at Trevliga Spel (he developed the excellent Streamdeck Midi Plugin) to try scripting this directly in the Streamdeck midi plugin, but thought I would try something in isadora, too.
Any leads would be appreciated.
Thanks, J
I have a quick questions about system overhead as I embark of a patch that will be replicated many dozens of times. Is the overhead of using Javascript greater for doing nestled math calculations vs stringing calculators together in a user actor to do the same calculation?
A couple of examples of a math formula that I am using would be:
B = ((T - 1) * 18) + ((P - 2) * 2) + 1
L=((P−2)mod3)×32+1
It much easier to put these together in Javascript, but I can do them with calculators if its quicker.
Thanks, J
Hello!
I am putting together a scene for our three projector theater that will play 3 videos at once simultaneously on time. I've successfully used clock, listener, inside range, logical calculator, movie player, and projector actors to have these videos play at certain times of the day (every 30 minutes).
What I can't figure out is how to make sure manual video play with a keyboard watcher takes priority over automatic play. Right now if I opt for a manual play outside of the automatic play time, they will play on top of one another. Is there a way to designate priority actors so that if one is playing, others won't? Maybe I have the wrong workflow. This will also need to be true when we introduce a second video that will be strictly on manual play.
Any insights into other actors or a new flow is super helpful.
Thanks!
Hello everyone ! I wanted to ask about your experience and considerations about how to be able to carry out immersive/interactive experiences with Isadora like those of these artists, for example: Adrien M And Claire B https://www.am-cb.net/en
Jen Stark https://cascadeshow.com
What other software or programming languages do you think are involved and what hardware?
Thank you so much !
Maxi-RIL
I can record an Oculus screen cast with the screen capture actor when NOT in full screen mode. As soon as I turn on full screen in the Oculus cast window in google Chorm, screen capture window goes black and doesn't record. Switch the Oculus cast window back out of full screen, the screen capture actor works again. This "full screen stop recording" behavior doesn't occur while playing a YouTube video, for example, just screen casting from Oculus to Chrome. Any Ideas on how to fix this?
John Toenjes
Macbook Pro M1, OS Ventura 13.6.4, Oculus Quest 2,
Hi All - the same patch I sent last week about crossfading is enclosed. I solved the transition problem, but now I am confused about scaling different resolution clips. In SETTINGS, I have default 1920, scale to smallest. My video bins contain several different sizes, some SD 800x600, some HD 1920x1080. I am using a video mixer to combine. The mixer output would frequently not scale correctly. Projector actor set to aspect OFF then output to my HD monitor. Changing the mixer's scaling settings didn't work. The only way I could think to solve this was to send the video through a scaler actor (set for 1080 x 720 for example) ahead of the video mixer. This works most of the time, but again, not always. What do I need to do? Thanks again for the Forum's helpful feedback! - John